[haiku-development] Color_Space -> B_RGBA32_BIG bug

  • From: Ralf Schuelke <teammaui@xxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Fri, 15 Aug 2008 13:48:39 +0200

Hello,
i need help.

I fond now over 1 years the bug in team maui Go game, now i can play it, 
the problem was that the offBitmap is empty.

in the BBmitmap the Color_Space B_RGBA32_BIG make the BBmitmap empty, when 
i edit to B_RGBA32 then goes it :-)
So i look in /src/kits/interface/GraphicsDefs.cpp
and found:
const uint32 B_TRANSPARENT_MAGIC_RGBA32 = 0x00777477;
const uint32 B_TRANSPARENT_MAGIC_RGBA32_BIG = 0x77747700;

but i dont now what "0x77747700" do, it is wrong? I think it must set to 
"0x00777477" but this is the same a RGBA32.

I hope anyone can help.


-- 
Ralf Schülke aka Stargater

Other related posts: