[haiku-commits] r33922 - haiku/trunk/src/apps/haiku3d

  • From: alex@xxxxxxxxxxxx
  • To: haiku-commits@xxxxxxxxxxxxx
  • Date: Fri, 6 Nov 2009 17:12:54 +0100 (CET)

Author: aldeck
Date: 2009-11-06 17:12:53 +0100 (Fri, 06 Nov 2009)
New Revision: 33922
Changeset: http://dev.haiku-os.org/changeset/33922/haiku

Modified:
   haiku/trunk/src/apps/haiku3d/RenderView.cpp
   haiku/trunk/src/apps/haiku3d/RenderView.h
Log:
* Style fixes (pointer style)


Modified: haiku/trunk/src/apps/haiku3d/RenderView.cpp
===================================================================
--- haiku/trunk/src/apps/haiku3d/RenderView.cpp 2009-11-06 15:55:44 UTC (rev 
33921)
+++ haiku/trunk/src/apps/haiku3d/RenderView.cpp 2009-11-06 16:12:53 UTC (rev 
33922)
@@ -81,7 +81,7 @@
 
 
 int32
-RenderView::_RenderThreadEntry(void *pointer)
+RenderView::_RenderThreadEntry(void* pointer)
 {
        return reinterpret_cast<RenderView*>(pointer)->_RenderLoop();
 }
@@ -134,7 +134,7 @@
 void
 RenderView::_CreateScene()
 {
-       Texture *texture = new BitmapTexture(
+       Texture* texture = new BitmapTexture(
                BTranslationUtils::GetBitmap(B_PNG_FORMAT, "texture"));
 
        float spacing = 1.6f;
@@ -143,7 +143,7 @@
        float zOffset = -16;
 
        Mesh* mesh = new StaticMesh("LetterH");
-       MeshInstance *instance = new MeshInstance(mesh, texture,
+       MeshInstance* instance = new MeshInstance(mesh, texture,
                Vector3(-3.6 * spacing, yOffset, zOffset),
                Quaternion(0, 0, 0, 1), 0.0f);
        fMeshInstances.push_back(instance);

Modified: haiku/trunk/src/apps/haiku3d/RenderView.h
===================================================================
--- haiku/trunk/src/apps/haiku3d/RenderView.h   2009-11-06 15:55:44 UTC (rev 
33921)
+++ haiku/trunk/src/apps/haiku3d/RenderView.h   2009-11-06 16:12:53 UTC (rev 
33922)
@@ -35,7 +35,7 @@
        bool                    _Render();
        uint32                  _CreateRenderThread();
        void                    _StopRenderThread();
-       static int32    _RenderThreadEntry(void *pointer);
+       static int32    _RenderThreadEntry(void* pointer);
        int32                   _RenderLoop();
 
        Camera*                 fMainCamera;


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  • » [haiku-commits] r33922 - haiku/trunk/src/apps/haiku3d - alex