#5093: BPushGameSound is not working correctly... ---------------------------+------------------------------------------------ Reporter: bmkx | Owner: axeld Type: bug | Status: assigned Priority: normal | Milestone: R1 Component: Kits/Game Kit | Version: R1/alpha1 Keywords: | Blockedby: Platform: All | Blocking: ---------------------------+------------------------------------------------ Comment(by bmkx): You mean there: fPlayPos += bytes; fPlayPos %= fBufferSize; yes? :) Just a note: I don't need to restart media server, it plays each time just fine. Still using a1r1 though. There's an issue with test application when run on system w/o available audio output, it stalls on BGameSoundDevice's StartPlayback, AFAIR. -- Ticket URL: <http://dev.haiku-os.org/ticket/5093#comment:7> Haiku <http://dev.haiku-os.org> Haiku - the operating system.