#10052: Some issues with OpenGL apps -------------------------------------------------+------------------------- Reporter: Giova84 | Owner: kallisti5 Type: bug | Status: new Priority: normal | Milestone: R1 Component: Kits/OpenGL Kit | Version: Keywords: Some issues with OpenGL apps libglu | R1/Development Blocking: | Blocked By: Platform: x86 | Has a Patch: 0 -------------------------------------------------+------------------------- hrev46154 Since this revision, i have found some issues with OpenGL games "BillardGL" and "Chromium". With BillardGL i have noticed that runs much slower than before: is noticeable. BillardGL relies on "LibGLU.so", which is linked to "/system/lib/libGLU.so.1.3.1" I have overridden this library, by creating a "lib" folder in BillardGL path, using a libGL.so from a old nightly build, linked as libGLU.so, and with this "Hack" BillardGL runs better. The second issue is related to Chromium: when i attempt to run Chromium, for a second i can see a blank windows which tells "no render found" and if i run Chromium from a Terminal window i can read: {{{ resolve symbol "__ti11BGLRenderer" returned: -2147478780 no renderer found! BRect(l:0.0, t:0.0, r:1279.0, b:1023.0) Segmentation violation }}} And inside the syslog: {{{ KERN: runtime_loader: /boot/system/add-ons/opengl/Legacy Software Rasterizer: Could not resolve symbol '__ti11BGLRenderer' KERN: runtime_loader: /boot/system/add-ons/opengl/Legacy Software Rasterizer: Troubles relocating: Symbol not found KERN: vm_soft_fault: va 0x0 not covered by area in address space KERN: vm_page_fault: vm_soft_fault returned error 'Bad address' on fault at 0x0, ip 0x5e5022, write 0, user 1, thread 0x8dde KERN: vm_page_fault: thread "Chromium" (36318) in team "Chromium" (36318) tried to read address 0x0, ip 0x5e5022 ("libroot.so_seg0ro" +0x80022) }}} These games run fine on hrev46102 gcc2h -- Ticket URL: <http://dev.haiku-os.org/ticket/10052> Haiku <http://dev.haiku-os.org> Haiku - the operating system.