Hello, I have found that the debugger works extremely well. I compile my code using Paladin's "debug" command. To drop into the debugger, use a statement debugger( " some string " ); in your code. Then you can step thru the code and set breakpoints, etc. --William >Hi All, > >I have to admit that I haven't really used the Haiku Debugger much, yet, >but I'm working on a port now that looks like it's going to need it >badly! Is there any documentation on it anywhere? (Aside from the blog >posts on the website, which don't really start ftom the beginning (:-/). > >I can figure out a lot of it, but there are some things I think I ought >to be able to do but can't see how to. > >For instance, given that I've compiled for debugging, so it can show the >sources, I can find any source that happens to be on the stack when the >app crashes, and set breakpoints in that area. But if I want to set a >breakpoint in some other part of the app sources, how do I bring up that >source? > >More unlikely, but nice if I could do it, if I don't have a suitably >compiled binary, is there any cute way to match up what the debugger >shows with the actual source? Most of the exceptions are in Haiku >libraries (presumably because of being fed bad data), and I don't have >debugger versions of those. > >Thanks, > -- Pete -- >