Hi, > Ive got a problem with BGLView subclass - I cannot change its background > colour. > It is always opaque black regardless of what I try. The default clear color or any GL view is opaque black, indeed. See glClearColor() documentation to change it when it make sense (once if it's always the same in each frame, at each frame if it's not). > Calls to SetViewColor(rgb_color) which work fine for normal BViews have no > effect with BGLView. It does change the background view color, but as each SwapBuffers() will draw new buffer over the whole area, you won't see it, except maybe when in single buffer mode and something was overlapping your view. > Is this normal or am I doing something wrong? I can paint over the black using > OpenGL itself, but the actual > view insists on being opaque black. The whole GLView content should be draw using GL calls, clearing the color buffer included. Not that using native BView API wont works, but as soon as you call SwapBuffers you will lost whatever was paint there, replaced by what was drawn in the OpenGL color buffer. Philippe.