> 4) Gaming consoles > 5) Handheld devices > Regarding 4, I'll defer to others. Do we have representation/interest from > the gaming console community? If not we should skip it. From my twelve years of experience in the video gaming industry I can state that playing back a couple of sample streams and maybe applying some simple filters and/or reverb effects is more than sufficient for 99% of today's and mid-future games. Unless consoles get a really powerfull DSP, sufficient amounts of RAM and lots of off-the-box plugins with their development kit only a handful of developers will care. Musicians need the flexibility of tweaking the plugins in realtime - Game developers primarily need simple playback functionality. > Regarding 5, I'd advise strongly against it. The embedded world is > profoundly different from the desktop/laptop world. I don't see real > convergence anytime soon. I just want to throw in that it is probably every musicians dream to have a mobile studio in his handheld PC. These machines get more powerful like every PC does and with some of the current handheld PCs it would definitely be possible to run a small virtual studio setup to take down some ideas while being on the road. I'd really like to keep them in mind but this should not really be a problem. After all these are PCs with some different hardware setup. Marc ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe