Cheers, I moved the glGo webpage to http://de.geocities.com/peterstrempel/ Yes, geocities and advs suck, this is a temporary location but will do for now. I am not in the mood to pay for a webhost at the moment, though. I am mentioning this as the updater checker of the last version would now infinitely check the old page and never yell about new updates anymore. If anyone knows a good free (or inexpensive) webhost, please tell me. The latest version adds a nice 2D board, which looks quite similar to the gGo/Java display. There is one drawback, though, one can only open one at the same time right now. I am unsure if there is a workaround, the SDL library I used for this basically offers only one screen (usually fullscreen), the usual game environments hardly require multiple windows. Embedding this screen into a Windows window was a major pain and ugly hack, but the display quality is most excellent. Commercial games use this library, and I can see why. When opening a second board the framebuffer will get confused (or I am too confused programming this). There are certainly more 2D library available without these limitations, but I know of none which would support Linux, too. SDL runs natively on Windows using DirectX and Linux using the available X drivers. And trashing Linux support sounds like a bad idea to me. And as far as I know, DirectX wouldnt want to run in several windows within one program, too. The problem with these libraries is, they usually want to run in one own window or fullscreen, not inside "foreign" managed GUI frames, and worse, within several of them. Maybe there is some ugly workaround, I have not found it yet. :) The OpenGL 3d board is of course still there, you can switch between both types in the preferences dialog. The 3d boards are unlimited, you can open as many of them as you want, just the 2D board is currently limited (1x 2D + unlimited 3D boards is also possible). I see the 2D board as add-on for those who dont want or have trouble with OpenGL. And it is significantly faster. The IGS client code made a little progress, there are now player and games tables like in gGo, and observing basically works (uh, don't observe more than one game with the 2D board active, it will crash. Multiple observing with 3D boards is fine.) Playing games is not yet supported, if you do or answer "match" in the terminal, it will be simply ignored. Hopefully that will come soon, else this thing is quite useless. :) Overall glGo made not too much progress (and gGo none at all), I am quite low on free time at the moment and hardly worked on the clients during the last three weeks at all. Peter