On Mon, Jan 13, 2003 at 09:33:15AM +1300, <s.yeates@xxxxxxxxxxxxxxxx> wrote: > *) In the file save dialog when you change directories it forgets the > default filename (this may be a java bug not a gGo bug). Java issue. I use the Swing File Save Dialog, which deletes the filename when changing directories. Unless I write my own save dialog, this won't change. And I really don't plan to do that. :) On Windoze, the Swing dialog nicely integrates with the Windows save dialog, which is a pretty nifty feature. > *) In the players window sorting by idle time sorts wrong (minutes and > seconds intermingled). Hmm right. The field is a string, and I dont convert something like "10s" or "10m" into an integer as 10 or 600 when sorting. It might not be a big deal to do, but I wonder if it is of any use, and might slow down the table sorting even more. I think I leave this as it is. The default sorting by rank + name seems to be the only really useful one to me anyways. Btw, the problem with calling Stats on the "*" player accounts of replayed games you mentioned earlier, I simply forgot to fix that. > *) If there is a '*' in the player name this appears in the default > filename and this then breaks the file saving code. Need to check that myself. The "*" within the rank works when saving: "ABC5d*-XYZ4d*.sgf" is a valid filename. No idea why a "*" after the name would break it when a "*" after the rank does not right now. Need to see that error in action myself first. > *) There is no check to determine whether the default file-name already > exists. This is very common if you are following the progress of > players. Actually, there is... ? When you save a game the first time, a check for an existing filename is run. However, I can imagine right now what might be going wrong. I wrote that check for the SGF editor. Here a new game has not yet a filename, so when you save it the first time, you get the file save dialog, enter a filename, then the check for existing file is run. But the observed IGS games get a default filename - unlike a normal SGF editor game, so maybe the check isnt used here. Need to dig through that code, cannot exclude something goes wrong here. Peter