Jarkko Lindblad wrote: > A suggestion: I hate to mark every stone in a large group of stones > manually, so I think there should be a way to mark whole groups with one > click of the mouse That's a nice idea. Shouldn't be too difficult, as I already have the code which finds the group of a given stone - used by capture algorithm. Right-click already is used to remove a mark. I think double-click makes most sense. Single-click adds mark on single stone (as it already works), double-click adds marks on whole group. Same with right single/double-click, remove mark from single stone or from whole group. > Also would be nice if one could "paint" areas with territory markers > or 'X''s or whatever by either drawing a rectagle or even (preferrably) > by drawing free hand boundaries of an area to be filled. Also would be > nice to draw free hand overlay figures on the board (like thay do in > many sports broadcasts on TV), but somehow I doubt the current sgf > supports it, but maybe a private little extension (inside comments or so > to not break other software) could? There are a couple of markup figures in standard SGF which come close to your suggestion: AR - Viewers should draw an arrow pointing FROM the first point TO the second point. LN - Applications should draw a simple line form one point to the other. Some more, see http://www.red-bean.com/sgf/properties.html None of those are supported by gGo nor glGo. I think RubyGo and SmartGo support these. I'm not sure if I should support those properties. Many SGF editors don't display them, which reduces compatibility. On the other hand, the fact that glGo doesn't display them also reduces compatibility... I need to look at some other editors to get an idea what can be done with these figures. I must admit, it sounds a bit useless to me now. Maybe if I see it in action it becomes clearer. Free-hand drawing sounds like fun. I suppose it's a major pain to fill a larger area with the same mark in glGo, as you'd need to click on each point. Actually, if you keep the left mousebutton pressed down and move the cursor over the board, it could just keep drawing marks. So instead of click - move_mouse - click ..... just click & keep pressed - move_mouse. I wonder if this would also work in online reviews, but I guess that would be too much mess as you'd keep sending lots of "set mark here" commands to IGS. I think this could be done without too much hassle, but I wouldn't consider it top-priority now. > A very small bug: the other day the game I was playing finnished, the > prisoner count was reset. However moving in the game tree immediately > corrected this. Will check this, thanks.