I really appreciate your helpful input to this question. I start digging into the unicode right now. Thanks again. Alan Wolfe <atrix2@xxxxxxx> wrote:hey i didnt know that (: thanks for the update ----- Original Message ----- From: "Petri Latvala" To: Sent: Friday, July 16, 2004 4:58 PM Subject: [gameprogrammer] Re: recognize the correct language from astream of data > On Fri, 2004-07-16 at 19:31, Alan Wolfe wrote: > > just like the ascii character set has 256 characters, unicode has 65536 > > characters so it has more than just english characters. every character is > > 2 bytes instead of 1. > > Just a minor correction to that... > > Unicode has a lot more characters, 1114112 in 4.0.0, and only specifies > the code points, which value represents which character. How many bytes > a character takes depends on the encoding. > > Correction made, now move on, nothing to see here... > > -- > Petri Latvala > > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html