[gameprogrammer] Re: recognize the correct language from astream of data

  • From: "Tri M. Dang" <tridangus@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 17 Jul 2004 04:00:14 -0700 (PDT)

I really appreciate your helpful input to this question.  I start digging into 
the unicode right now.  Thanks again.
Alan Wolfe <atrix2@xxxxxxx> wrote:hey i didnt know that (:

thanks for the update

----- Original Message ----- 
From: "Petri Latvala" 
To: 
Sent: Friday, July 16, 2004 4:58 PM
Subject: [gameprogrammer] Re: recognize the correct language from astream of
data


> On Fri, 2004-07-16 at 19:31, Alan Wolfe wrote:
> > just like the ascii character set has 256 characters, unicode has 65536
> > characters so it has more than just english characters. every character
is
> > 2 bytes instead of 1.
>
> Just a minor correction to that...
>
> Unicode has a lot more characters, 1114112 in 4.0.0, and only specifies
> the code points, which value represents which character. How many bytes
> a character takes depends on the encoding.
>
> Correction made, now move on, nothing to see here...
>
> --
> Petri Latvala
>
>
>
>
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