I needed to do this : SDL_Surface *screen = NULL; char *msg; ... /* Set 640x480 16-bits video mode */ screen = SDL_SetVideoMode (640, 480, 16, SDL_SWSURFACE | SDL_DOUBLEBUF); if (screen == NULL) { asprintf (&msg, "Couldn't set 640x480x16 video mode: %s\n", SDL_GetError ()); //MessageBox (0, msg, "Error", MB_ICONHAND); free (msg); exit (2); } SDL_WM_SetCaption ("SDL MultiMedia Application", NULL); I need a screen to capture events.... I have been playing with this problem for 4 hours, the second i ask someone about it, i come up with the answer.... Quoting Jaco Briggs <jacob_briggs@xxxxxxxxxxxxxxx>: > I have some code below, I cant figure out why it doesnt work. Its a > hacked up > version of uc.cpp that can be gotten from the Net2 documentation pages > (http://www.gameprogrammer.com/net2/net2-1.html) > Whats wrong with it you ask? Well i cant seem to get it to recognise key > events, > such as a SDL_KEYDOWN. In fact it just seems to sit at > "while(FE_WaitEvent(&ev)) {" for ever.... > > I am a bit confused. Is it possible to use the Fast Events library to > capture > both net2 events and standard SDL_KEYDOWN events? It seems to get the > SDL_QUIT > event, doing a ctrl-c causes the program to print out SDL_QUIT. I am > running > this under linux.... > > jake > > #include <string.h> > #include <stdlib.h> > #include "SDL.h" > #include "net2.h" > #include "fastevents.h" > #include "SDLUtils.h" > > int main(int argc, char **argv){ > IPaddress ip; > char buf[100]; > int i; > int limit = 1000; > int count = 0; > SDL_Event ev; > > mySDLInitOrQuit(SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO | > SDL_INIT_NOPARACHUTE); > printf("mySDLInit finished\n"); > printf("FE_Init returned : %i\n",FE_Init()); > NET2_ResolveHost(&ip, "localhost", 5555); > > printf("Host Resovlved\n"); > while (FE_WaitEvent(&ev)) { > //while (SDL_PollEvent (&ev)) { > //while (FE_PollEvent (&ev)) { > printSDLEvent(&ev); > switch (ev.type) { > case SDL_QUIT: > mySDL_Quit(); > exit(0); > break; > case SDL_KEYDOWN: > printf("SDL_KEYDOWN - %i\n",ev.key.keysym.sym); > break; > } > } > printf("finished"); > mySDL_Quit(); > } > > this is a signiture....