I have a question...: Why in the world would any one use C++ instead of a game engine? I mean in C++ you have to write tons of code just to create a sphere but in a game engine you can just write CreateSphere? On Dec 20, 2007 3:49 AM, Kevin Jenkins <gameprogrammer@xxxxxxxxxx> wrote: > I believe the other posters are not addressing the problem you are > asking. What I believe you are doing is deriving from Ogre::Entity > and for each instance of that you have a pointer to text. And if that > is the case, when what you have said is fine. > > Roger D. Vargas wrote: > > In my project I have a class that handles text in 3d space. The class > > have a problem: it cant be created with an empty string, so I initialize > > it with the entity name. Im planning to rewrite the floating text > > management, except the class itself that was taken form Ogre wiki to a > > system that creates the text when required and destroys it when no > > longer displayed. > > What I want to know is if the following approach is valid: > > in Entity class constructor I assign 0 to floatText > > in displayText function, if floatText==0, then floatText= new floating > text > > when text has expired, delete floatText, asign 0 again to floatTExt > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Reply, (R)(((???£ Ŝǖ"v@ˉ˘MśĦ ¢ ???)))(c)