On Aug 31, 2007, at 10:08 AM, Matthew Weigel wrote:
My advice if you don't want to go that route is to get a book on DirectX or OpenGL game programming and go through that.That's also good advice, and all the tools necessary to make a go of it are also free. I recommend the GBA because there is less API to learn,and more just pure "this is the way games run." It also stretches the mind a bit to try something new. :-)
For this reason exactly I have considered trying to write a GBA game before. I never actually HAVE... but I've considered it because it's different, and that's worthwhile! ^_^
Hopefully sometime in the near future I will finally actually get down to it.
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