[gameprogrammer] Re: Testing Remote Connectivity

  • From: Stephen Smith <gp@xxxxxxxxxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 01 Mar 2007 08:05:40 +0000

Yes, unfortunately it is OpenGL, and quite intensive (which makes it much harder to know whether it's the server or client that's running slow! :( ). I currently do use 127.0.0.1, and it works fine then, but obviously the speed of the connection is not going to be a problem!


Steve


Jake Briggs wrote:
This may not be appropriate, but vmware server is free, and stupidly easy to administer. I mean, maybe the game uses opengl or is graphically intensive, so vmware would not really work.

I think that testing across a LAN would be good enough, especially for a personnel project. I imagine that just testing across a LAN would mask bandwidth related performance issues, and any issues your game may have with firewalls and port forwarding.

Jake

Lilith Calbridge wrote:
I'm not sure what the protocols are but would it work to test sending to
your localhost at 127.0.0.1 or simply localhost?

Lilith

On 2/28/2007 at 1:52 PM, Stephen Smith
<gp@xxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi all,

I've written a few on-line games, but the main problem I come across

when testing, is testing in a real-world environment, i.e. connecting

across the internet. I can't afford more than one computer, but as everyone will obviously know, there's a world of difference between connecting to your own PC and connecting to another PC across the internet. Is there a way to test this without having to buy another

computer and internet connection?

Cheers,

Stephen



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