Hey people, I'm having an issue with trying to get SDL_ttf to work with OpenGL. I've posted on the SDL mailing list, but I'm still not sure how I can go about getting SDL_ttf to render to the screen. One method I was told to use was to take the surface generated by TTF_RenderText_*() and make a texture out of it, then applying that texture to a quad (or triangle strip) and rendering to the screen. When I tried that, nothing appeared. Has anyone been able to get fonts working with SDL and OpenGL? _________________________________________________________________ MSN Premium: Up to 11 personalized e-mail addresses and 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines