I think that would works. I would like to do some automatic, but It was take too long to finish it. Thanks a lot, Dirso. Atenciosamente, Edilson Vasconcelos de Melo Junior Diretor de Projetos - JR Softwares dirso@xxxxxxxxxxxxxxxxxx dirsow@xxxxxxxxx (19) 3243-4403 / 3213-7357 / 9213-5245 -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Paul Smith Enviada em: sábado, 9 de dezembro de 2006 17:38 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: RES: Re: AI for race games You be the AI :) Play your own game for a few days, with the game recording your movements round the track. Use that as your programmed map. Of course, I'd use a 'map' from before you get too good at the game. Or, when you do get good at your own game, use that as the Hard difficulty level. Paul On 12/9/06, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx> wrote: > I think the running game (AI agents) will work with FSM based on a > preprocessed map. My problem from now on will be how to build this map. > > Thanks, > Dirso > > Atenciosamente, > > Edilson Vasconcelos de Melo Junior > Diretor de Projetos - JR Softwares > dirso@xxxxxxxxxxxxxxxxxx > dirsow@xxxxxxxxx > (19) 3243-4403 / 3213-7357 / 9213-5245 > -----Mensagem original----- > De: gameprogrammer-bounce@xxxxxxxxxxxxx > [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel > Enviada em: sexta-feira, 8 de dezembro de 2006 23:02 > Para: gameprogrammer@xxxxxxxxxxxxx > Assunto: [gameprogrammer] Re: AI for race games > > Edilson Vasconcelos de Melo Junior wrote: > > > What is the best AI algorithm for race games? > > Try a few, and report back. > > If you've never written AI for a game before, perhaps it's best to start > with a simple finite state machine, and scale up complexity as > processing power allows and your target audience requires. > -- > Matthew Weigel > hacker > unique@xxxxxxxxxxx > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8/12/2006 > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > -- Paul Smith Computer programmer paul@xxxxxxxxxxxxxxxxxx --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8/12/2006 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html