[gameprogrammer] RES: Re: RES: Re: AI for race games

  • From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Sat, 9 Dec 2006 18:53:08 -0300

I think that would works. I would like to do some automatic, but It was take
too long to finish it.

Thanks a lot,
Dirso.

Atenciosamente,
 
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245

-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Paul Smith
Enviada em: sábado, 9 de dezembro de 2006 17:38
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: RES: Re: AI for race games

You be the AI :)

Play your own game for a few days, with the game recording your
movements round the track.  Use that as your programmed map.

Of course, I'd use a 'map' from before you get too good at the game.
Or, when you do get good at your own game, use that as the Hard
difficulty level.

Paul

On 12/9/06, Edilson Vasconcelos de Melo Junior <dirso@xxxxxxxxxxxxxxxxxx>
wrote:
> I think the running game (AI agents) will work with FSM based on a
> preprocessed map. My problem from now on will be how to build this map.
>
> Thanks,
> Dirso
>
> Atenciosamente,
>
> Edilson Vasconcelos de Melo Junior
> Diretor de Projetos - JR Softwares
> dirso@xxxxxxxxxxxxxxxxxx
> dirsow@xxxxxxxxx
> (19) 3243-4403 / 3213-7357 / 9213-5245
> -----Mensagem original-----
> De: gameprogrammer-bounce@xxxxxxxxxxxxx
> [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel
> Enviada em: sexta-feira, 8 de dezembro de 2006 23:02
> Para: gameprogrammer@xxxxxxxxxxxxx
> Assunto: [gameprogrammer] Re: AI for race games
>
> Edilson Vasconcelos de Melo Junior wrote:
>
> > What is the best AI algorithm for race games?
>
> Try a few, and report back.
>
> If you've never written AI for a game before, perhaps it's best to start
> with a simple finite state machine, and scale up complexity as
> processing power allows and your target audience requires.
> --
>  Matthew Weigel
>  hacker
>  unique@xxxxxxxxxxx
>
>
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-- 
Paul Smith
Computer programmer

paul@xxxxxxxxxxxxxxxxxx

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