[gameprogrammer] Re: Qt question

  • From: Roger Durañona Vargas <luo_hei@xxxxxxxx>
  • To: "gameprogrammer@xxxxxxxxxxxxx" <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Wed, 11 Apr 2012 16:11:41 +0100 (BST)

 This is the droid I was looking for! Thanks a lot.



Roger D. Vargas
http://gpnfn.blogspot.com  < Game programing news for newbies!


----- Mensaje original -----
De: Christoph Harder <shadowomf@xxxxxxxx>
Para: gameprogrammer@xxxxxxxxxxxxx
CC: 
Enviado: Miércoles 11 de abril de 2012 9:32
Asunto: [gameprogrammer] Re: Qt question

Hi,

you could take a look at the documentation for one of the following:
QTableWidget::setCellWidget
QListWidget::setItemWidget
QItemDelegate (maybe?)

In theory you should be able to use any Widget (QWidget) inside a QTableWidget.
You should easily find examples if you use one of the above in a search query. 
I do hope you find what you need.

Good luck.
-Christoph

On 11.04.2012 15:18, luo_hei@xxxxxxxx wrote:
> Im working on a world editor for a game engine using Qt for the UI. Im trying 
> to get into the node property editing and I cant find the right Qt widget to 
> do the job. I have seen in Ogitor a sort of list widget with 2 columns and 
> spins, buttons or comboboxes in the right column for properties that require 
> numeric values or values from a list, does somebody remembers the name of 
> this widget?
>

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