As long as it supports 32-bit windows executables, it should be able to. Using Borland's compiler means you'll have to also use the IMPLIB tool to create a Borland-compatible import library (opengl32.lib) for the dll (opengl32.dll) you'll be using. I've used Borland C++ 5.1, but not 3.1 or I'd tell you exactly how :) -Justin On 9/4/07, Yasser Gonzalez Soto <yassergs@xxxxxxxxxxxxxxx> wrote: > I have Borland C++ 3.1 > > Could I make OpenGL applications with this version?? > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html