[gameprogrammer] Job posting

  • From: Kevin Jenkins <gameprogrammer@xxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 07 Oct 2006 12:52:51 -0700

I have a full-time job posting for any job hunters on this list. Feel free to forward it if you know someone:

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Jenkins' Software is seeking a full-time entry to mid-level gameplay programmer to contribute to a new massively multiplayer game. The game is a small action space shooter, using a top-down 3D view, a realistic immersion style, and above all a focus on fun rather than glitz or grind.

The successful candidate will have the following traits:
* Enthusiastic self-starter.
* Able to produce with minimal supervision.
* Effective written communication skills.
* Willing to learn
* Hardcore gamer.

Required Skills:
* Solid foundation with C/C++
* Solid education background, including data structures, Big-O notation, and advanced math.
* Experience with gameplay programming, either hobbyist or professionally
* Specialty skill sets (3D graphics, networking, physics) are a plus.


Perks:
* Work from home
* Everyone contributes to the game design.
* Small-team startup atmosphere.
* Opportunity for advancement as the company grows.

Competitive Salary, DOA (Depends on ability). This is a long-term full-time position. Candidates should be available during the majority of the Pacific daylight hours.

To apply:
Email your resume in either text or word format, or a link to your resume, to rakkar@xxxxxxxxxxxxxxx
Please include a link to sample code and salary requirements in your email. Applicants must have sample code to be considered.


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