Hey! I'm working on a map editor in a game I'm making. The map is potentially made up of alot of images so I'm trying to figure out a way to show the map maker how much video memory they are using so they can keep it to a sane level (or so we can known minimum specs at least etc). I'm currently using D3DXCreateTextureFromFile to create a IDirect3DTexture9 structure to hold an image. I noticed by calling GetLevelDesc you can get the width and height and format so I guess you could calculate how much memory an image is using by that, but there are also fields for MultiSampleQuality and MultiSampleType and I'm not sure how those factor in. Do i have to use these fields to calculate all these things if I want to make a VRAM meter? Or is there another way to get a ballpark kind of figure? Or, is there a better way to manage vram on pc's these days then going about it the way i am? hehe Thanks for any information! Alan --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html