[gameprogrammer] Re: Creating a software license and plublic license

  • From: "Gustavo Samour" <gsamour@xxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 29 Apr 2004 04:23:50 +0000

Didn't Mike Rowe back down in return for M$ certification/books/cd's/etc?


>From: grant hallman <unilogic@xxxxxxxxx>
>Reply-To: gameprogrammer@xxxxxxxxxxxxx
>To: gameprogrammer@xxxxxxxxxxxxx
>Subject: [gameprogrammer] Re: Creating a software license and  plublic 
>license
>Date: Thu, 29 Apr 2004 00:13:18 -0400
>
>At 09:44 AM 28-04-04 +0200, you wrote:
> >On Wednesday 28 April 2004 06.51, Jake The Snake Briggs wrote:
> >[...licenses...]
> >> steal them. You could just use the gpl, and nick a EULA from
> >> windows, or some utiliy. I dont think you can copyright a copyright
> >> notice.... IANAL
> >
> >IANAL either, but I'm quite sure you *can* - just like any other
> >document. Most licenses seem to mention the text itself and it's
> >terms of use. They're documents, usually several pages long, and
> >someone's spent quite a bit of time and/or money (ie someone else's
> >time) creating them. The whole point is to have something that's at
> >least somewhat likely to hold up in court, should it come to that.
> >
> >Organizations like the FSF and CC explicitly make their licenses
> >available for use by anyone, free of charge, as a service to the
> >public -  Free/Open Source legal documents, basically.
> >
> >Oh, and I'd think twice before stealing anything from MS... If they
> >sue, you lose, whether they have a case or not.
>
>Hey, that's what they /want/ u to think... that kid in WA, Mike Rowe, got
>sued for his web site name, and i think M$ ended up backing down. It's no
>fun getting sued, but they don't own the world quite yet...
>
>cheers - grant
>
>

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