I was calculating the tangent space with a simple algorithm that described in "3D Game Engine Programming" book by Stefan Zerbst, and it was useful until i found a large difference between the results on my code and the results on far cry, The shape was planar but has a complex triangulation http://www.geocities.com/e.bustaty.t21@xxxxxxxxxxxxxx/wireframe.png I tested the specular in my code but it wasn't good enough http://www.geocities.com/e.bustaty.t21@xxxxxxxxxxxxxx/shot0.jpg http://www.geocities.com/e.bustaty.t21@xxxxxxxxxxxxxx/shot1.jpg So i exported the object into the FarCry geometry format (CGF), and viewed the results which was amazing http://www.geocities.com/e.bustaty.t21@xxxxxxxxxxxxxx/farcryresult.png after that i ran the FarCry within "PIX for Windows" (a program that enable me to spy on the vertex and index buffers...), pix gave me a surprising results about the tangent space information... I was expecting something like: -1.000 0.000 0.000------------- 0.000 0.000 -1.000------------- 0.000 1.000 0.000 for all vertices, because the object is planar and the uv map is also planar, but the result was: -1.000 0.000 0.000------------- 0.000 0.053 -0.999------------- 0.000 0.999 0.053 -1.000 -0.000 -0.000------------- 0.000 -0.320 -0.947------------- 0.000 0.947 -0.320 -1.000 0.000 -0.000------------- 0.000 -0.428 -0.904------------- 0.000 0.904 -0.428 -1.000 0.000 -0.000------------- 0.000 -0.428 -0.904------------- 0.000 0.904 -0.428 -1.000 -0.000 -0.000------------- 0.000 -0.320 -0.947------------- 0.000 0.947 -0.320 -1.000 0.000 -0.000------------- 0.000 -0.428 -0.904------------- 0.000 0.904 -0.428 -1.000 -0.000 0.000------------- -0.000 -0.670 0.742------------- -0.000 -0.742 -0.670 -1.000 -0.000 0.000------------- 0.000 -0.603 0.798------------- -0.000 -0.798 -0.603 Of course the difference in the first line is not notable but on the the other lines the result was so far from other programs give (i tested it on a big mass of programs). I tried to use the tangent space algorithm which is distributed within the CryMod SDK, and the result was almost the same of my first results... So do you know anything about the algorithm that used in the real FarCry???!!!! ___________________________________________________________ Yahoo! Answers - Got a question? Someone out there knows the answer. Try it now. http://uk.answers.yahoo.com/ --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html