oh and if you are looking for multiplatform support in your game programming, you might check out SDL. it's meant for that kind of thing and can be pretty neat (: http://www.libsdl.org/ On Tue, Feb 10, 2009 at 2:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well, i dont have any specific numbers but... > > C# is deffinately fast enough to make some games (chess for instance hah!) > > but the more complicated the game, the more an issue speed will become > obviously :P > > I wouldn't use C# to make a game personally but people do it! (check out > http://einfall.blogspot.com/) > > i think XNA is C#? i could be wrong tho. > > anyhow, if you program in C++ it's easier to port your game to other > platforms - such as iphone, DS, Wii, 360, etc. > > And well, mono makes C# possible but do they have directx support? > > I would argue that in the grand scheme of things, C++ programming is far > better for multiplatform development since every system / operating system > basically has a C++ compiler, but .net support is much more limited. > > my 2 cents anyhow! (: > On Tue, Feb 10, 2009 at 2:08 PM, Edilson Vasconcelos de Melo Junior < > dirso@xxxxxxxxxxxxxxxxxx> wrote: > >> Hi, >> >> >> >> I worked with C# last year and I just loved it!! I worked with C/C++ since >> 98 and I was a huge fan (still do), but C# because of mone and .net >> framework looks like a pretty good solution for cross plataform programming. >> How slower a C# Game Engine could be than a C++ one? I worked developing a >> Google Earth alike commercial software and it works still pretty fast, but I >> heard too much noise about C# getting too slow for those kind of >> applications… Would it be just slower at loading time or the execution also >> sucks? Does anyone had any similar experiences? >> >> >> >> Thanks, >> >> Dirso. >> >> >> >> P.S.: If anyone knows a paper about the performance discussion, I would be >> glad to read. >> > >