[gameprogrammer] Re: [ANNOUNCE] NewI\O Alpha Version 0.07 (Build 043)

  • From: Olof Bjarnason <olof.bjarnason@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 29 Sep 2005 17:14:40 +0200

<snip>

> Now what is happening above with the paint program is very simple.
> Your mouse clicks are getting to the library on the server, but the
> program is polling for the mouse state, and it is missing some of
> them. This is the nio_mouse_state() procedure call. And, of course, it
> misses some of the clicks because it is in a different part of the
> program when you click.
Any particular reason why you are not using a message queue on the
server? I mean instead receiving a message, changing the "browser
state" and hoping the client code catches the "event" at right time,
put it in a message queue and let the client code handle the messages
as any other SDL program?

/Olof

<snip>


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