[gameprogrammer] Re: 3D Model Format

  • From: Luo Hei <luo_hei@xxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 05 Oct 2007 17:48:25 -0400

Perhaps cal3d fits your needs. It is a library with some exporters. I had some bad experiences with its Blender exporter, but I read they have rewritten it. Maybe you are lucky than me and can make it work.



Madison McGaffin escribió:
Hello gameprogrammer,

I've been shopping around for a good 3d model format.  As I understand
it, the most important features for a model format are storing texture
coordinates and animation information (skeletal or otherwise).  I'm
interesting in creating a rather amateurish game and am not too hung up
on having information for ragdoll physics, etc. in my models.

I'd like to use Blender for modeling, but am open to other programs
available on Linux.

Does anyone have a favorite 3d model format that more or less fits my
needs and some references to go with it?

Thanks
Madison McGaffin


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