On Sun, 2005-01-09 at 12:31, Samuel Penn wrote: > My question was more of a 'why a specific Lovecraft game instead of > a generic Horror game which just happens to be well suited to Lovecraft'. I've just always felt that Lovecraft, rather than contributing to the genre of horror, actually created his own sub-genre of science fiction and horror. For example, the rules for CoC can be used to run a generic horror game, but I would imagine that they actually are very rarely used as such - everyone buys it for the Mythos. I don't know what it is about Lovecraft - I suppose its the authenticity and heartfelt pathos of his works that makes it so much more different to regular werewolves and vampires horror. > I think I prefer horror thrown in as a one off adventure in a more > standard setting, rather than a campaign dedicated to horror. It's > more of a surprise, and tends to be less understood. If it's truly > horror, I prefer the option of "this is scary, let's go do something > else". I like the idea of randomly switching to horror in the middle of non-horror genre campaign. That would really freak the players out :) -- Ricardo Gladwell President, Free Roleplaying Community http://www.freeroleplay.org/ president@xxxxxxxxxxxxxxxx