[freeroleplay] Re: FRINGE Meta-System (was New FRPGC Blog)

  • From: Ricardo Gladwell <ax0n@xxxxxxxxxxx>
  • To: freeroleplay@xxxxxxxxxxxxx
  • Date: Thu, 20 Nov 2003 17:51:54 +0000

Timothy S. Nelson wrote:
> On Tue, 18 Nov 2003, Ricardo Gladwell wrote:
>>This leads me to consider splitting FRINGE into two systems: FRINGE 
>>would become the meta-system, whilst a new system, called CORE, would 
>>define a standardised sub-syste of FRINGE that can be used as a generic 
>>roleplaying system for commong types of games (i.e. d20-like fantasy, 
>>Storyteller-like modern horror, etc).
> 
> I'm in favour :).  I have something with Pirates that could easily be 
> adapted to a FUDGE-like system.  Part of the inspiration for this was "Mutant 
> Bikers of the Atomic Wasteland".  If you haven't seen this, I really enjoyed 
> a 
> quick skim-over of it.  
> 
> :)

My only concern is that the fundamental FRINGE task resolution mechanic 
needs work to bring it up to the FUDGE standard, i.e. compared to the 
simplicity of FUDGE dice, FRINGE is decidedly complicated. Or not? What 
do you guys think? How complicated and easy-to-use is the basic FRINGE 
mechanic?

Your pirates game seems pretty interesting. Care to let us know more? :)

-- 
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
president@xxxxxxxxxxxxxxxx


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