[freeciv-dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units
- From: David Fernandez <freeciv-tickets@xxxxxxxxx>
- To: Sveinung Kvilhaugsvik <sveinung84@xxxxxxxxxxxxxxxxxxxxx>, Jacob Nevins <0jacobnk.gna@xxxxxxxxxxxxxxxxxxxxxx>, David Fernandez <dfern22@xxxxxx>, Marko Lindqvist <cazfi74@xxxxxxxxx>, freeciv-dev@xxxxxxx, freeciv-tickets@xxxxxxxxx
- Date: Fri, 05 May 2017 17:04:33 +0200
Follow-up Comment #6, patch #8124 (project freeciv):
Do this ticket still depend on patch #7079
After some tests, I prefer the new costs even if triremes can navigate rivers.
And I saw a long turn game (that I used as reference for the new costs) with
triremes that can navigate rivers and cost 20, so I guess it is not so
unbalanced.
I consider both patches independent.
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