Hi
I added a buildlist with all improvements of cost 0 or 1 to all cities
(just to be sure)
Several turn later i noticed that already built stuff was postponed
'reason unknow' , instead of being removed from the list.
I did some test , removed part of the buildings and something hanged up,
or more probably was lost in an endless loop of "postpone"
My guess is :
As the buildlist end with "coinage", in a city with everything already
built , when i check it looks like :
coinage
city_wall
market
... all 1$ buiding
If I remove "coin" , then there may be a infinite loop ?
( Btw, why not use github bugtracker ? )
Cheers
Alain
Attachment:
freeciv3-T0252-loop_postponed_list.sav.xz
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Attachment:
freeciv3-T0249_postponed_list.sav.xz
Description: application/xz