[ell-i-developers] Re: FYI: How the things are arranged in the Arduino side

  • From: Jose Granados <josedgv@xxxxxxxxx>
  • To: "ell-i-developers@xxxxxxxxxxxxx" <ell-i-developers@xxxxxxxxxxxxx>
  • Date: Sat, 1 Mar 2014 10:45:11 -0800 (PST)

open question: could there be a world where PoE is the standard in electricity? 

 From: Pekka Nikander <pekka.nikander@xxxxxx>
To: "ell-i-developers@xxxxxxxxxxxxx" <ell-i-developers@xxxxxxxxxxxxx> 
Sent: Saturday, March 1, 2014 6:28 AM
Subject: [ell-i-developers] FYI: How the things are arranged in the Arduino side

For your information.  Below a relatively good documentation how the runtime is 
organised for Arduino (Due).  Our source code organisation is mostly similar, 
but aims to be more modular.  Please note also that our make system is 
considerably different from the one used in Arduino. 

At some point we need to start adding support for new boards.  Hence, it would 
be good if someone wrote a similar (but perhaps more organised) version to our 


Begin forwarded message:

From: Taylor Alexander <tlalexander@xxxxxxxxx>
>Subject: Re: [Developers] Arduino on the ATSAM3X4CA
>Date: March 1, 2014 1:31:05 GMT+02:00
>To: Daniel De Kock <dekock.daniel@xxxxxxxxx>
>Cc: developers@xxxxxxxxxx, Tyler <phreakhead@xxxxxxxxx>
>Hey All, 
>Glad to see some good energy on this. I spent some time this week with a 
>friend who is an ARM & embedded systems expert, and he has helped me see where 
>I had troubles. I discovered that my linker script was wrong - I had just 
>snagged it from the sam3x8 not knowing what it did, but I learned that it maps 
>the flash memory and sram, which is different in the SAM3s1 I am using. There 
>is a directory full of the appropriate linker scripts (for most chips it 
>seems) under the CMSIS directory. The sam3s for example has linker scripts 
>We found what seem to be the correct linker scripts for our chip, and checked 
>their contents against the memory map in section 7 of the sam3s datasheet 
>"Product Mapping" and section 8 "Memories".
>To help me get verification on my own discoveries and share what I have 
>learned, I have attempted to describe the build process and the steps 
>necessary for porting the code to a new processor. It's very long, but 
>hopefully helpful. If anyone has any corrections or additions, please share 
>them back here.
>Porting Instructions:
>There are three pieces of code that are compiled together at the time the user 
>hits verify.
>These pieces are object files and C code sitting in the /hardware/ folder of 
>the arduino main tree, 1.5.x branch (and others, likely).
>The C code is comprised of the user's Arduino application code, which is 
>merged into a "main" file that includes other code, as well as the Arduino 
>libraries invoked in that code. All of that c code is compiled into object 
>code, which is then linked to other object code that was previously compiled. 
>Specifically, there is a file with object code specific to your processor, as 
>well as an object file with codes specific to your hardware. This process is 
>described in more detail here: 
>The code for your processor, code for your hardware board, and user's 
>application code all get compiled into the single file that is loaded onto the 
>user's board.
>To port arduino over to a new board or processor, you will need to ensure that 
>the object files are being correctly generated for your target hardware. If 
>you are using the same processor as the Arduino Due, you need only duplicate 
>the arduino_due_x folder inside the variants directory at 
>hardware/arduino/sam/variants/ and then change a handful of files inside this 
>directory and its children. Everything needed by this step is in one way or 
>another described in the Makefile inside of the /build_gcc/ folder. To some 
>extent, you need to understand what the makefile is doing in order to see 
>where the appropriate changes need to be made, but perhaps collectively we can 
>start documenting this so that it is easier for others. You need to name your 
>variant something other than arduino_due_x, so anywhere you see that will need 
>to change. If you are planning on using a different chip, the name of the chip 
>library will change, and you will need to find that in the
 Makefile. Some of the callouts for the hardware code also depend on what chip 
you have, so you may need to change some #define statements to reflect your 
chip name. The main Makefile also calls some sub makefiles in the same 
directory, and those may need changes as well.
>The largest file that needs changing however is the variant.cpp file and it's 
>variant.h header. These files define the pin layout of your specific hardware. 
>A board may have consecutive user pin labels like #1-20, but your CPU has 
>spare I/O at a random sample of pin numbers. The variant.cpp file holds the 
>pin map between board labels and system pins. A large array defines pins as 
>digital or analog and calls out their other functions such as serial or PWM. 
>When the user runs a peripheral initialization routine, the Arduino code uses 
>a set of standard definitions to check whether the pins being passed to the 
>initialization function actually have this functionality. If the user 
>specifies pins that do not have the necessary capability, the initialization 
>routine will return an error. Users can test for this error in their code to 
>make sure initialization goes correctly. In the absence of a debugger this 
>kind of sanity check is a way to stop the code if
 basic errors exist, easing development.
>I have not found any documentation for the variant.cpp file, but if you look 
>through the Arduino code for functions used in that file it is possible to 
>determine how it works. I will try to document what I know:
>A line "extern const PinDescription g_APinDescription[]=" defines the main pin 
>description matrix.
>Every line in the matrix represents a pin on the Arduino. The pin labeled Pin 
>0 on the Arduino is the first line of the matrix, Arduino Pin 1 is the next 
>line of the matrix, and so on.
>Each line has 10 columns that define the full capability of that pin. A basic 
>digital pin with no perhipheral capability looks like this:
>In order, the attributes describe:
>1) The bank of PIO the pin is attached to, such as PIOA, PIOB, or PIOC.
>2) The specific pin name, in the above case PIO_PB26.
>3) The Peripheral ID for the PIO controller.
>4) The type of PIO pin. Either PIO_INPUT, PIO_OUTPUT_0, PIO_PERIPH_A, 
>5) The primary function of this logical Arduino pin number (PIO_DEFAULT in 
>most cases. used to define a second function for a pin as a higher Digital IO 
>pin number it seems).
>6) A Pin attribute identifier, usuall PIN_ATTR_DIGITAL, PIN_ATTR_ANALOG, or a 
>combination or'd together, such as (PIN_ATTR_DIGITAL|PIN_ATTR_TIMER) or 
>7) The ADC pin name, such as ADC0, ADC12, etc, or NO_ADC if not applicable.
>8) An alternate ADC pin name, following the same scheme from above. Not sure 
>the specifics of this. Seems to be an alternate function.
>9) The PWM pin name, such as PWM_CH6, or NOT_ON_PWM otherwise.
>10) The Timer/Counter pin name, such as TC0_CHB2 or TC0_CHA1, or NOT_ON_TIMER 
>The specific pin names are all sitting in a header file in CMSIS (naturally. 
>the compiler has to know what that stuff means). A quick search of the 
>filesystem for the pin name PIO_PB26 for example reveals how we can find what 
>all the pin names are. A search for that name finds the header file:
>We see that all of the chips have their own similar definitions under the 
>arduino/sam/system/CMSIS/Device/ATMEL/ folder, and if we are porting to a new 
>chip or just need to see what these pin names are, this is where to look.
>Armed with the appropriate pin definitions, we can start filling out the 
>g_APinDescription[] array. I made a simple array first where I only defined 
>about 5 pins. I think if I don't try to use anything above that it will work 
>out alright, but eventually I need to fully define my board there.
>There are also some definitions for initialization routines in the variant.cpp 
>file, and those need to be changed. The SAM3s does not have as many pins or 
>peripherals as the Due, so I found that I had to remove a lot of the 
>definitions. There may be startup routines for Serial1, Serial2, and Serial3, 
>but your chip may not have all that hardware. If it only has one serial port, 
>the definitions for the others should be removed. You will need to know what 
>your chip has and arrange these definitions appropriately. You may have to 
>give new names and write new startup routines for hardware your chip has that 
>other's don't. This all takes some time to do.
>Once you think you have made appropriate changes, you should see if the code 
>compiles. Actually, you should see if everything compiles before trying to 
>change the variant.cpp file at all. After copying the arduino_due_x folder and 
>its contents, you will need to change a few names and get it compiling again. 
>Once you have a copy of the due code that compiles with your new board's name, 
>you can start looking at modifying variant.cpp and variant.h.
>Once your variant builds, you should look at the boards.txt file in the 
>variants folder and add your board, making changes where needed. If you did 
>everything perfectly, you could now compile the Arduino IDE and your board 
>would be integrated into it like any other Arduino. You likely did not do 
>everything perfectly however, and debugging what happened requires some time 
>and skill.
>I use a hardware debugging probe (Segger J-Link) and GDB to load on my Arduino 
>code and step through it. Configuring this setup was not trivial, but I can 
>describe it in the future if anyone needs me to. It required snagging a .gdb 
>script from a folder in CMSIS and pointing it to the .elf file generated when 
>I run the Arduino IDE and compile my program (find it by turning on verbose 
>compilation in preferences). I later set up a main file that I can compile 
>from the command line with a Makefile to speed development.
>I'm trying to get basic Arduino functionality on this Sam3s1 asap, so 
>hopefully once I get something working I can just post that body of code. The 
>differences between one working setup and the Due setup should highlight what 
>all needs to be changed in order for the rest of you to finish your ports.
>Together, we can bring the power of Arduino to a whole slew of new low cost 
>ARM chips. The chip I am using us much cheaper than the 32u4 and much more 
>capable. It should even support USB reprogramming. It should make for a low 
>cost Arduino-compatible board with ARM, a great option to compliment the $60 
>Due. I'm building it into a $20 board that also features a long range wireless 
>radio capable of transmitting over a kilometer, for example. I hope to smash 
>the limits on what people can do with Arduino hardware. :)
>To build a fully working copy of code for any board and chip combo, you 
>ultimately need to compile 3 makefiles. The Libsam is the chip library, and 
>its Makefile is located here:
>Then you need to compile your variant, which will also link in the chip files.
>where "arduino_due_x" would be replaced with your variant name.
>Lastly, you need to compile in your Arduino application, which can be done 
>from the Arduino GUI by going to the /build/ directory in the root of the 
>source and running 'ant' and then 'ant run' from the command line (in linux).
>I also have a makefile to compile in a test application without the GUI, so I 
>can debug my changes quickly. I will share this when I get my code in sharable 
>Would it be possible for someone who knows more about variant.cpp to try to 
>describe what its contents are? Even if it's a broad overview, I'd love to 
>know what all needs to be in there. Though it's not too terribly difficult to 
>figure out.
>Is there a place in the wiki we could start documenting our findings on this? 
>I would really love to see more chips supported!
>On Fri, Feb 28, 2014 at 12:32 AM, Daniel De Kock <dekock.daniel@xxxxxxxxx> 
>I also started porting to the SAM3S :P
>>but specifically in Atmel Studio ( using the Arduino Source for the "native" 
>>libraries and libsam) so that we could use some of the nice JTAG functions in 
>>Atmel Studio with the convenience of Arduino Libraries ( this also helps with 
>>making nice code )
>>I am using the CMSIS built into Atmel Studio ( not the one form Arduino IDE 
>>), once the 3S port is done i can merge it with my local Arduino IDE and then 
>>i should be able to use Arduino or Atmel Studio
>>( I am focusing on the SAM3S4A - cheap CM3 48 pin device to use in projects 
>>rather than the 32u4 )
>>Taylor's code has helped  a lot ( i can compile but it fails when linking 
>>things i think ) 
>>On Wednesday, 29 January 2014 08:50:16 UTC+2, Taylor Alexander wrote:
>>I'm working on porting Arduino to the SAM3S, and it looks like the SAM3X4C 
>>chips have the basic definitions already in the code (1.5.5-r2). As far as I 
>>can tell, you just need to make your own variant folder with the necessary 
>>files. Its not documented as far as I can tell. I've been meaning to ask on 
>>this list if anyone knows more about porting to other SAM3 chips, as I've got 
>>some questions about USB support.
>>>But the SAM3.h file under hardware/arduino/sam/system/CMSIS/Device/ATMEL/ is 
>>>a good place to look. It should be in the 1.5.5 branch of the code on 
>>>github, and you'll need to compile the code once you make the new variant 
>>>I'm not an expert on this. Can anyone else chime in on how to port to other 
>>>chips? Is it theoretically just a variant folder and modifying some 
>>>Makefiles? Or is there any other step?
>>>On Jan 28, 2014 5:06 PM, "Tyler" <phrea...@xxxxxxxxx> wrote:
>>>>I was wondering if the Arduino Due library will work with a smaller, 
>>>>100-pin version of the SAM3X: the ATSAM3X4CA.
>>>>Has anyone tried this before? Any potential issues I should be aware of?
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