Θα προσπαθήσω να κάνω ένα summary με τα revolts και guerrillas έχοντας ως
παράδειγμα το British revolt στο Palatinate ώστε να έχουμε μια εικόνα πως να το
χειριστούμε going forward. Sorry εκ των προτέρων για το μακροσκελές email.
4.3.1 NUMBER OF ATTEMPTS
Each Major Power may make a maximum of three of attempts at inciting revolt(s)
during each revolt step. Each attempt to incite a revolt costs “-1” political
point. A d6 is rolled, modified by:
The National Modifier + the Political Status Modifier. (EXCEPTION: For inciting
revolts in a minor, there is a cumulative “-1” modifier per previous revolt(s)
let down (4.3.6) by the inciting Major Power in that minor.)
• The National Modifier is found on the MINOR COUNTRY CHART, by
cross-referencing the name of the minor country and the Major Power.
• The Political Status Modifier is determined by which row on the Political
Status Display on the STATUS CARD the Major Power is presently located (Fiasco
Zone “-2”, Instability Zone “-1”, Neutral Zone “0”, Dominant Zone “+1”).
The revolt is successful on a modified “6” or higher.
A Major Power is assumed to have a National Modifier of “+3” for all ceded
provinces previously part of their home nation for the purposes of revolt
attempts.
Στην περίπτωση μας το revolt ήταν successful επειδή το roll ήταν 4 +1 GB
national modifier + 1 GB political status modifier = modified roll of "6".
4.3.3 REVOLT PROCEDURE
After a revolt breaks out in a minor country or province, the revolt sponsor
rolls a D6 to determine the strength of the revolt. The modifiers for this D6
roll are: + sponsor Major Power’s National Modifier (+3 for a ceded provinces),
+ sponsor Major Power’s Political Status Modifier, - Major Power controlling
the minor country or province’s National Modifier (0 for all ceded provinces),
- Major Power controlling the minor country or province’s Political Status
Modifier “–1” if the Major Power controlling the minor country or province has
a Corps in that minor country or province.
• The National Modifier is found on the MINOR COUNTRY CHART, by
cross-referencing the name of the minor country (the capital minor country for
a Kingdom) and the Major Power.
• The Political Status Modifier is determined by which row on the Political
Status Display on the STATUS CARD the Major Power is presently located (Fiasco
Zone “-2”, Instability Zone “-1”, Neutral Zone “0”, Dominant Zone “+1”).
The result is the revolt number and is treated as a Guerrilla number (see
7.6.1) for that minor country or province. Initially, it cannot be less than
two (if less, increase to 2) or greater than five (if greater, decrease to 5).
Εδώ το ζάρι ήταν 5 + 1 GB national modifier +1 GB Political Status Modifier - 0
France national modifier -1 France Political Status Modifier = "6" το οποίο
γίνεται "5" λόγω του cap που υπάρχει στον κανόνα.
Στη συνέχεια υπάρχει ένα παράδειγμα στο manual
Continuing the previous example, where Spain has successfully incited a revolt
in French held Andalusia. Andalusia was a former home nation province (“+3”),
currently in the Neutral Zone (no modifier), France is currently in the
Dominant Zone (“-2”) holding a ceded province (no modifier), for a net “+1”.
Spain rolls a “3” which is modified to a“4”, which is the guerrilla value for
the revolt.
Following is a summary of how revolts work:
Political Phase: Countries attempt to incite revolts during the Revolt Step. If
successful, determine the strength of the revolt (4.3.3) Towards the end of the
political phase, guerillas are created by rolling a d6. For every number UNDER
the revolt number, 1 guerilla is created in the province or minor country.
(Αυτό το step αντιλαμβάνομαι ότι είναι ακόμα pending στην περίπτωση μας, επίσης
αυτό απαντάει και στο ερώτημα του Λαέρτη στο πότε εμφανίζονται οι guerrillas
στον χάρτη = political phase)
Movement/Combat phase: During combat phase, guerillas are fought either through
trivial combat (as per normal combat) or by anti-guerilla operations (7.6.2).
“Anti-guerilla operations” attempt to eliminate guerillas by rolling higher
than the current revolt number. A “+1” is added to die roll if “2” or more
Corps are involved. If successful, all guerillas are removed from the map and
the revolt number is reduced by “1”. If a modified “6” is rolled, the revolt
number is reduced an additional “-1”. If, a modified “1” is rolled, the revolt
number is increased by “+1” unless the Major Power controlling the minor
country or province in revolt pays $d6. This is the ONLY way a player can
reduce the revolt number.
Economic phase: A player may aid a revolt in the expenditure phase by spending
between $1 to $6 (8.5.3). If roll equal to or under that amount, then the
revolt number increases by “+1”. This, and an anti-guerilla operations roll of
“1” without payment of penalty, is the only way a revolt number can increase.
Ending Revolts: If Major Powers involved Ally. If sponsor Major Power
voluntarily lets the revolt lapse. If the minor country or province in revolt
is ceded/conquered to/by the sponsoring Major Power. If guerillas seize capital
and hold it unbesieged for a month (conquered). If the revolt number decreases
to “1” or no guerillas have been in the territory for three months in a row
(the revolt ends during to political phase of the fourth month).
4.3.3.1 Use of Revolt Forces
The Guerilla factors generated from a revolt are treated in the same manner as
detailed in 7.6.3, with the following exceptions:
• There need not be any enemy forces inside the revolting minor country or
province to make a Guerrilla D6 roll, in the Guerrilla step.
• Guerrillas in a revolting minor country or province treat all forces not of
the inciting Major Power and his Allies as enemy forces.
• Revolting Guerrillas may besiege a city in conjunction with the inciting
Major Power’s or his Allies’ Corps.
• Revolting Guerrillas may declare a siege by themselves but incur a “-2” die
roll modifier to the Siege Table (7.5.4) if besieging alone.
• The total number of Guerrillas in a revolting minor country or province may
never be greater than five times that minor country or province’s manpower
value. A province or minor country with a manpower of zero is considered to
have a manpower value of one for the purposes of this rule.
• Guerrillas may not leave the borders of their home minor country or ceded
province.
4.3.4 DECREASING REVOLT NUMBERS
After each successful anti-Guerrilla operation (see 7.6.2), the revolt number
(Guerrilla value) of the minor country or province is decreased by one. An
anti-Guerrilla operation may be carried out even if there are no Guerrillas in
a revolting minor country or province.
4.3.5 INCREASING REVOLT NUMBERS
After each modified anti-Guerrilla operation D6 roll of “6”, the revolt number
is increased by “+1”, unless the controlling Major Power immediately chooses to
pay another D6 roll in $ from the treasury. Each time the sponsoring Major
Power successfully sends aid to a revolt (see 8.5.3), the revolt number is
increased by “+1”.
4.3.6 ENDING REVOLTS
Revolts are considered to be over under certain circumstances, with all
guerilla factors immediately removed:
• Immediately when the sponsoring Major Power and the Major Power controlling
the minor country or province in revolt Ally, the revolt is over and the
sponsoring Major Power is considered to have let down the revolt.
• During any peace step, the sponsoring Major Power may voluntarily end the
revolt. That Major Power is considered to have let down the revolt.
• If the minor country or province is ceded to the sponsoring Major Power, the
revolt is over.
• If the minor country becomes Neutral, the revolt is over; with any guerrilla
factors converted to Infantry or Islamic Infantry factors (as appropriate) of
the minor country.
A revolt may also be put down. If the revolt number ever decreases to “1”, or
there have been no Guerrillas in the minor country or province for the last
three months, the revolt is over.
4.3.7 SUCCESSFUL REVOLTS
Revolts are considered to be successful under certain circumstances:
• When their Major Power sponsor is not at war with the owner, if Guerrillas
fulfill all criteria for conquest (i.e. unbesieged occupation of the capital
for one month, 7.7) and the revolt number is greater than or equal to “6”, the
revolt is successful. In this case, a minor country immediately becomes an Ally
minor country of the inciting Major Power during the Conquest Step, or a former
province immediately reverts to the being a home nation province of the
sponsoring Major Power. All garrisons of any Major Power (except the sponsor)
are immediately repatriated as per 4.6.8.1, with all Corps immediately moved to
nearest controlled friendly controlled territory. All Guerrillas are converted
into Infantry factors or Islamic Infantry factors, as appropriate, of the minor
country or Major Power in the case of a ceded province.
• If the Major Power sponsor of a revolt is at war with the Major Power
controlling the minor country or province in revolt, the minor country or
province can be conquered by the sponsor in the normal manner or though the
Guerrillas own efforts, if Guerrillas fulfill all criteria for conquest (i.e.
unbesieged occupation of the capital for one month) and the revolt number is
greater than or equal to “6”. If the revolt is in a former home nation province
of the sponsor Major Power, a number of regular Infantry factors equal to the
number of Guerrillas, are immediately placed anywhere in the province, and all
Guerrillas are removed. If the revolt is a minor country, the sponsor Major
Power has the option of:
a) converting the minor country into a Client State with a number of Infantry
or Islamic Infantry factors, as appropriate, equal to the number of Guerrillas,
immediately placed anywhere in the minor country, or b) receiving the minor
country as a Conquered minor country, with guerilla factors are removed.
7.6 THE GUERRILLA STEP
Guerrilla creation and anti-Guerrilla operations occur in this step. These are
special types of forces that require some special rules.
7.6.1 CREATING GUERRILLA FACTORS
Guerrilla counters representing the appropriate number of factors are placed on
the map under the following conditions:
• Whenever Spain loses a field combat involving a Spanish Corps inside an
unceded Spanish home nation province, one Spanish Guerrilla factor is created
in that area as soon as the combat is ended.
• For every unceded Spanish province containing an unbesieged enemy Corps
and/or garrison during the Spanish Guerrilla Step, a D6 is rolled. For every
point the D6 is lower than that province’s Guerrilla value (printed on the map
in parenthesis next to Spanish provincial tax/manpower values) one Spanish
Guerrilla factor is placed in an area in that province. This is also used when
Spanish provinces are ceded, but in this case Guerrillas may only move between
former Spanish provinces. Such Guerrillas can be used against powers at war
with Spain and against the power controlling the province even if it is not at
war with Spain. If former Spanish provinces are returned to Spanishcontrol then
the Guerrillas are considered standard Guerrillas. Spanish Guerrillas present
in a province are not removed if the province is ceded or conquered.
• As a result of the revolt rules (see 4.3).
Δεδομένου ότι είμαι στο guerrilla step δεν καταλαβαίνω την παραπομπή στο revolt
rules εκτός και εαν τα guerrillas απο το revolt εμφανίζονται στο "revolt step"
ενώ τα Spanish guerrillas εμφανίζονται στο guerrilla step?
7.6.2 ANTI-GUERRILLA OPERATIONS
Any Major Power or minor country may mount an “anti-Guerrilla operation” during
its Guerrilla Step in each province, Kingdom or minor country occupied by one
or more of its Corps that contains Guerrillas, and did not participate in any
type of land combats during that Major Power’s Land Combat Step and is not
besieged or a besieger. The Major Power rolls a D6 for each province or minor
country. This D6 roll is modified by “+1” if the Major Power has two or more
Corps available for an anti-Guerrilla operation in a province or minor country.
If the result is higher than the province’s Guerrilla value, all unbesieged
Guerrilla factors in any areas of that province or minor country are
eliminated. Note that if several different Major Powers (not using combined
movement) had Corps in the same province or minor country, each could do this
during that Major Power’s Guerrilla Step. The Ottoman Major Power was
particularly ruthless in crushing revolts, and modifies anti-guerrilla rolls
inside its home nation provinces and conquered minor countries by “+1” for each
Ottoman corps and/or controlled minor country corps eligible for anti-guerrilla
operations, to maximum modifier of “+3”. If the result is higher than the
province/minor country guerrilla value, all unbesieged guerrilla factors in any
areas of that province are eliminated.
7.6.3 USING GUERRILLAS
Guerrillas have a morale value of “1.0”. They may be used as part or all of
city garrisons. They may attack if the controlling Major Power chooses to use
some or all of the Guerrilla factors present in an area, but may not be
attacked using the usual combat procedures unless besieged in a city.
• Guerrillas are not compelled to attack or defend when occupying an area
containing enemy forces.
• Guerrillas may block supply lines but need no supply themselves unless
besieged.
• Guerrillas may siege cities, though suffer a “-2” assault modifier if doing
so alone.
• Guerrillas may be moved their controlling Major power’s Land Movement Steps
only into one adjacent area (regardless of terrain) each turn, if they are
moved at all. They may never leave their original home nation borders. For
Guerrillas created as a result of a revolt, they may not leave their province
or minor country of origin, unless otherwise specified.
• Guerrillas can be ignored for movement purposes by enemy forces.
• If in a province there are more than six Guerrilla factors, which do not in
any other way initiate battle, then these Guerrilla factors may attack enemy
depots (not port city depots) in the province. A D6 is then rolled with the
following effects: “1-4” no effect, “5-6” all enemy depots in the province are
destroyed. If a depot garrison is present then it can retreat to a city (but
not so as to exceed the city’s garrison capacity) or be transferred to Corps
already present in the area. Factors not transferred are eliminated. Guerrilla
depot attack modifiers: “-1” for every enemy Corps in the province, “-1” if
there is a depot garrison with 10 factors (not in Corps), “+1” if there are at
least ten Guerrilla factors in the province.
7.6.4 GUERRILLA REMOVAL
• If there are no enemy factors inside any unceded Spanish home nation province
during a Spanish Guerrilla Step, all Spanish Guerrilla factors are removed from
the board, and replaced with one Militia factor for every three Guerrillas in
the next Spanish reinforcement phase.
• Guerrillas of other nationalities remain as indicated by the revolt rules.