Well, you should at least be able to put each note in a separate pattern varitation of the same segment and choose to play them "in order from first". I think. :) I was thinking of doing the same thing for pickups but I haven't tried it yet. /Christian ----- Original Message ----- From: "Bjorn Lynne" <bjorn@xxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Monday, November 11, 2002 9:19 AM Subject: [directmusic] Step-time idea > > I wonder if anybody here have tried something like this... write a simple > melodic pattern, and then play one note from it each time an event occurs. > > For example, let's say you're shooting at targets. Each time you hit a > target, one note from the melody will play - obviously tied to the chords in > the primary music - and then the next note will play the next time you hit a > target. I.e. a kind of "step-time" playback with each step playing when a > certain game event occurs. > > I guess one long winded way to do it would be to write each note into a > separate segment (groannn!!), and then write a script routine that goes > through them, one by one, each time playing the segment with one number > higher than the last time, and then reset the counter at the end. > > But is there a more elegant way to do this? Any ideas? > > > > >