[directmusic] Re: Step-time idea

  • From: Christian Björklund <christian.bjorklund@xxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Mon, 11 Nov 2002 10:42:50 +0100

Well, you should at least be able to put each note in a separate pattern
varitation of the same segment and choose to play them "in order from
first".  I think.  :)  I was thinking of doing the same thing for pickups
but I haven't tried it yet.

/Christian



----- Original Message -----
From: "Bjorn Lynne" <bjorn@xxxxxxxxxxxxxx>
To: <directmusic@xxxxxxxxxxxxx>
Sent: Monday, November 11, 2002 9:19 AM
Subject: [directmusic] Step-time idea


>
> I wonder if anybody here have tried something like this... write a simple
> melodic pattern, and then play one note from it each time an event occurs.
>
> For example, let's say you're shooting at targets. Each time you hit a
> target, one note from the melody will play - obviously tied to the chords
in
> the primary music - and then the next note will play the next time you hit
a
> target. I.e. a kind of "step-time" playback with each step playing when a
> certain game event occurs.
>
> I guess one long winded way to do it would be to write each note into a
> separate segment (groannn!!), and then write a script routine that goes
> through them, one by one, each time playing the segment with one number
> higher than the last time, and then reset the counter at the end.
>
> But is there a more elegant way to do this? Any ideas?
>
>
>
>
>


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