There was something I was working on (can't remember what) and, at the time wish I could concertina. Again, to avoid lots of IFs "Segment" & intLevel & .play OK, so this ain't gonna work, but I hope you can see how this avoids asking the question: If intLevel = whatEver then Segment1.play ElseIf intLevel = blahblah Could also be useful in the Trace command Paul > -----Original Message----- > From: directmusic-bounce@xxxxxxxxxxxxx > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan > Sent: 27 January 2003 13:02 > To: directmusic@xxxxxxxxxxxxx > Subject: [directmusic] Re: Script Weirdness II > > > > I typically use AudioVB just cause its smaller. > > There are a ton of fancy things you can do with VB that the Audio VB can't > do, but mostly you can get by without. > > The things I miss most from VB is the laxer syntax, for next, switch > statements, and exit sub statements. > > In VB you can get away with: > > sub VBExample > if x=4 then segment1.play: segment2.play issecondary > 'commands are on > the same line as the if seperated by a colon > end if > if x=5 then exit sub 'exit sub leaves the > sub...can't do that in AudioVB > Segment10.play > end sub > > For next is kind of rare to use in music routines, but there are > times when > I've wished I've had it. I've always been able to get by with a crazy set > of 'ifs' though. > Oh that reminds, I don't think Audio VB supports arrays. Arrays can hold > lots of good info if you need complex data. > Switch statements are cleaner sometimes than 'if' but aren't necessary. > > Ice_Planet (VB) uses the 'abs' function for some calculations. I can't > remember why I did that though. > > Ice_Planet and GlobalConflict were both VB since the old > Audioscripts sample > required VB for the passing of the text to the app's main window (variant > data or something). > > There are lots of other things, but they get more and more less useful for > music scripts. > > -Scott Morgan > http://Morganstudios.com > > > ----- Original Message ----- > From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx> > To: <directmusic@xxxxxxxxxxxxx> > Sent: Monday, January 27, 2003 4:31 AM > Subject: [directmusic] Re: Script Weirdness II > > > > > > I'm glad I could be of some help, even if it was in the most oblique > fashion > > ;) > > > > your point about VB vs. AudioVB raises something I've often wondered but > > never found the time to investigate properly... > > > > What is it that you can do with VB script that you can't do > with AudioVB? > (I > > have never done any VB programming so forgive my ignorance) As I > understand > > it, AudioVB is a stripped down version of VB so presumably there is some > > trade off in terms of functionality. > > > > What is the difference in performance between the two? > > Any points of view on the pros and cons of each would be most welcome, > > Cheers, > > Ciaran > > > > -----Original Message----- > > From: directmusic-bounce@xxxxxxxxxxxxx > > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Kenneth Young > > Sent: 27 January 2003 12:31 > > To: directmusic@xxxxxxxxxxxxx > > Subject: [directmusic] Re: Script Weirdness II > > > > > > Thanks Ciaran, > > > > I created a simple demo with which to prove you wrong (or so I thought), > but > > everything worked as expected! > > > > Then I realised what I had done wrong; I had a VB Script passing a > variable > > to an AudioVB script (doh!). The two of them don't seem to communicate > > properly. > > > > Changing all my scripts to VBScript solves the problem. > > > > Cheers, > > > > Kenny > > > > ----- Original Message ----- > > From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx> > > To: <directmusic@xxxxxxxxxxxxx> > > Sent: Monday, January 27, 2003 11:30 AM > > Subject: [directmusic] Re: Script Weirdness II > > > > > > > > > > I had to break up my scripts into about 5 components in my > last project, > > one > > > master script and various sub scripts dedicated to specific areas of > > > functionality. I was able to set a variable in one script > from a routine > > in > > > another, prefixing the target script name to the variable name, as you > > would > > > to call a routine, thus: > > > > > > > > > sub Init > > > Def = 0 > > > PLevel = 0 > > > SLevel = 0 > > > Stopped = 1 > > > Internal.X = 0 > > > Internal.FT = 0 > > > Internal.PTrans = 0 > > > DScript.DStatus = 0 > > > DScript.DFuse = 0 > > > DScript.Seen = 0 > > > SScript.SStatus = 0 > > > Internal.CMode = 0 > > > Grooves.GL = 0 > > > SetMasterGrooveLevel Grooves.GL > > > SetMasterVolume 0 > > > end sub > > > > > > was an initialisation routine in my main script that set the initial > > values > > > of variables in 4 other scripts. > > > > > > I hope that's helpful, > > > Ciaran > > > > > > -----Original Message----- > > > From: directmusic-bounce@xxxxxxxxxxxxx > > > [mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Kenneth Young > > > Sent: 25 January 2003 23:37 > > > To: directmusic@xxxxxxxxxxxxx > > > Subject: [directmusic] Script Weirdness II > > > > > > > > > Hey folks, > > > > > > Things have been quiet around here recently; I hope everyone is doing > > ok?!! > > > > > > My script has been getting rather obese recently, and I found > that I had > > > reached a limit on its size. > > > So, I've begun converting my project into multiple scripts (oh joy > > unbound). > > > > > > I've found that passing a variable to another script, where that > variable > > is > > > then being checked by an if statement, results in this error: > > > > > > <0001> Script error in script.spp, line 244 > > > <0001> Microsoft AudioVBScript Runtime Error: Type Mismatch: the > condition > > > of an if statement did not evaluate to a numeric True/False value > > > <0001> Error Code: 0x88781224 > > > > > > My solution to this is to call a subroutine in the destination script > > which > > > "manually" changes the variable. > > > Whilst this solves the problem, and I have everything working, I was > > > wondering if I was missing something fundamental? > > > > > > Cheers, > > > > > > > > > Kenny > > > > > > > > > -- Binary/unsupported file stripped by Ecartis -- > > -- Type: application/x-zip-compressed > > -- File: Script Weirdness II.zip > > > > > > > > >