[ddots-l] Re: Sound forge question

  • From: "Tim Burgess" <tim@xxxxxxxxxxxxx>
  • To: <ddots-l@xxxxxxxxxxxxx>
  • Date: Mon, 2 Nov 2009 19:54:01 -0000

Hi,

Unfortunately, FSI no longer distribute those recordings - I checked this
out a couple of years back.

Best wishes.

Tim Burgess
Raised Bar Ltd
Phone:  +44 (0)1827 719822
Mobile:  07989 486976
Web:  http://www.raisedbar.net
Facebook:
http://www.facebook.com/pages/Atherstone-United-Kingdom/Raised-Bar-Ltd/12023
4896800

Don't forget to vote for improved access to music and music technology at

http://www.raisedbar.net/petition.htm
 

-----Original Message-----
From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] On
Behalf Of Nick Dotson
Sent: 02 November 2009 19:28
To: ddots-l@xxxxxxxxxxxxx
Subject: [ddots-l] Re: Sound forge question


If you can get hold of the Mosen Tutorials, they'll give it to you from the 
keyboard, or, so does Sound forge Power, although the later has both, but 
the author is keyboard oriented...  You might be able to still get Jonathan 
Mosen's tutorial from Freedom scientific.  As I said, even though it was 
done on 4.5 4.5, that'll get you the basics of working with the Snowbarger 
script.

Most of the things you could audition, and with noise reduction toggle 
between source and modified to see when you'd got it right, and even listen 
to how much you were taking out. I remember there were other things where 
you could make your adjustment, say go, then stop and rewind, make another 
adjustment and go again.  When you'd run through the piece, and once you'd 
given it the go ahead to do the whole piece save that take or iteration of 
the piece.

Nick


----- Original Message ----- 
From: "neville" <neville@xxxxxxxxxxxxxxxx>
To: <ddots-l@xxxxxxxxxxxxx>
Sent: Monday, November 02, 2009 9:44 AM
Subject: [ddots-l] Re: Sound forge question


>I am a new SF user so I don't really have all the basics  down. I have been
> reading the tutorial and it talks about dragging dropping pointing and
> clicking. I'm not sure how to relate this information with keyboard
> commands. If you know how to apply non destructive affects, then any help
> would be greatly appreciated. If you can't remember then that's okay.
>
> May the peace of God that passes all understanding guard your heart and 
> mind
> in Christ Jesus
>
> God Bless You!
>
> email neville@xxxxxxxxxxxxxxxx
>
> Website
> http://www.nevillepeter.com
>
> phone number 407-222-4488
>
>
> -----Original Message-----
> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx] 
> On
> Behalf Of Nick Dotson
> Sent: Monday, November 02, 2009 3:50 AM
> To: ddots-l@xxxxxxxxxxxxx
> Subject: [ddots-l] Re: Sound forge question
>
>
> What does he want to do?  I"m having to regain my own chops with it as I
> haven't used mine since 2003 or so...  Lots of relearning.  I'm using the
> Mosen tutorial done for 4.5, but it covers lots of the basics, and if you
> have them down solid, the rest become self-evident.
>
> Nick
>
> ----- Original Message -----
> From: "D!J!X!" <megamansuperior@xxxxxxxxxxx>
> To: <ddots-l@xxxxxxxxxxxxx>
> Sent: Sunday, November 01, 2009 10:55 PM
> Subject: [ddots-l] Re: Sound forge question
>
>
>>O good, see? There goes your answer lol. Explain to the man how to do it
>> Nic...
>>
>> D!J!X!
>>
>> -----Original Message-----
>> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>> On
>> Behalf Of Nick Dotson
>> Sent: Sunday, November 01, 2009 11:53 PM
>> To: ddots-l@xxxxxxxxxxxxx
>> Subject: [ddots-l] Re: Sound forge question
>>
>> Since SF 6, there has been non-destructive editing, and the ability to
>> undo,
>> and, as you said, keep back ups so you can go back because you listened 
>> to
>> what you did two weeks ago, and really preferred what you liked 3 weeks
>> ago.
>>
>> (grin)
>>
>> Nick
>>
>> ----- Original Message -----
>> From: "D!J!X!" <megamansuperior@xxxxxxxxxxx>
>> To: <ddots-l@xxxxxxxxxxxxx>
>> Sent: Sunday, November 01, 2009 10:46 PM
>> Subject: [ddots-l] Re: Sound forge question
>>
>>
>>> Don't know if my message got through, but I believe that in sf all
>>> effects
>>> are distuctive, meaning you can't insert one and remove it later, once
>>> you
>>> apply and save you can't  go back and remove the plug. I thought that
>>> inserting them in the fx chain would make it more like sonar, but I 
>>> don't
>>> think this is the case. That's why before you start work on a project 
>>> you
>>> should save the original as a copy so that you can always go back and
>>> edit
>>> the original...
>>>
>>> D!J!X!
>>>
>>> -----Original Message-----
>>> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>>> On
>>> Behalf Of neville
>>> Sent: Sunday, November 01, 2009 9:58 PM
>>> To: ddots-l@xxxxxxxxxxxxx
>>> Subject: [ddots-l] Re: Sound forge question
>>>
>>> Okay I guess what you're saying is that I should  delete and start over.
>>> I
>>> don't have a problem with that. So I am understanding that all the
>>> affects
>>> are destructive since there doesn't seem to be a way to undo what you've
>>> done after closing a project.
>>>
>>> Thanks for the response.
>>>
>>> May the peace of God that passes all understanding guard your heart and
>>> mind
>>> in Christ Jesus
>>>
>>> God Bless You!
>>>
>>> email neville@xxxxxxxxxxxxxxxx
>>>
>>> Website
>>> http://www.nevillepeter.com
>>>
>>> phone number 407-222-4488
>>>
>>>
>>> -----Original Message-----
>>> From: ddots-l-bounce@xxxxxxxxxxxxx [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>>> On
>>> Behalf Of Gordon Kent
>>> Sent: Sunday, November 01, 2009 7:05 PM
>>> To: ddots-l@xxxxxxxxxxxxx
>>> Subject: [ddots-l] Re: Sound forge question
>>>
>>> Hello:
>>> You probably didn't get a response because nobody knows the answer.  I
>>> have
>>> never tried inserting a real time effect in sound forge.  Since I mainly
>>> use
>>> sound forge for mastering, I only use plug-ins as destructive effects.
>>> Gord
>>> ----- Original Message -----
>>> From: "neville" <neville@xxxxxxxxxxxxxxxx>
>>> To: <ddots-l@xxxxxxxxxxxxx>
>>> Sent: Sunday, November 01, 2009 5:43 PM
>>> Subject: [ddots-l] Re: Sound forge question
>>>
>>>
>>>>I sent this message to the list and got no response Are you guys
>>>>getting my  emails? What's going on? .
>>>>
>>>>
>>>> May the peace of God that passes all understanding guard your heart
>>>> and mind in Christ Jesus
>>>>
>>>> God Bless You!
>>>>
>>>> email neville@xxxxxxxxxxxxxxxx
>>>>
>>>> Website
>>>> http://www.nevillepeter.com
>>>>
>>>> phone number 407-222-4488
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: ddots-l-bounce@xxxxxxxxxxxxx
>>>> [mailto:ddots-l-bounce@xxxxxxxxxxxxx]
>>>> On
>>>> Behalf Of neville
>>>> Sent: Friday, October 30, 2009 6:03 PM
>>>> To: ddots-l@xxxxxxxxxxxxx
>>>> Subject: [ddots-l] Sound forge question
>>>>
>>>> Hey I just purchased sound forge 10 and I have a question. How do I
>>>> get back to a plugin after I've inserted it? I inserted a limiter and
>>>> now I'm trying to open it again to change the preset, but I can't seem
>>>> to figure out how to do that.
>>>>
>>>> In Sonar we have an affects bin. What do we have in Sound Forge that
>>>> will allow us to access the plugin once it has been inserted?
>>>>
>>>> Oh and I wanted to let you guys know that I didn't start having this
>>>> problem with the VC64 before installing Sound Forge. Another thing I
>>>> noticed is that now in my list of audio affects there are all these
>>>> affects that came with Sound Forge. Also in sound Forge I can see all
>>>> the Sonar affects. Is there some kind of check box in Sonar or Sound
>>>> Forge that needs to be checked before I can access the Sound Forge
>>>> pluggins in Sonar and Sonar pluggins in Sound forge?
>>>>
>>>> May the peace of God that passes all understanding guard your heart
>>>> and mind in Christ Jesus
>>>>
>>>> God Bless You!
>>>>
>>>> email neville@xxxxxxxxxxxxxxxx
>>>>
>>>> Website
>>>> http://www.nevillepeter.com
>>>>
>>>> phone number 407-222-4488
>>>>
>>>>
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>>>
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>>
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>
> PLEASE READ THIS FOOTER AT LEAST ONCE!
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