Re: hello

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 25 Aug 2016 10:48:15 +0200

The core gameplay usually remains the same. It's the way meter is utilised
that usually changes.

On 25 Aug 2016 10:42, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

Cool, will check this out.

These all things that stay the same during the games?

They dont drastically alter system mechanics between versions?

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
*Sent:* 25 August 2016 07:57 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: hello

This vid is very helpful for any KOF beginner
https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18
<https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18>
The Beginner's Incomplete Guide to KOF (by Dandy J)
<https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18>
www.youtube.com
HQ version recommended (easier to read text):
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18 Feel free to spread
this around. If you upload it to your own channel ...


On Thu, Aug 25, 2016 at 9:50 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

Di if you compare tekken with kof you should think of all the ways you
use backdashes and sidesteps for advanced movement in tekken.
In kof you have different types of jumps and hops to use for advanced
movement,punishment etc.

Ogs confirm pls


On Thursday, 25 August 2016, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

it looks more like sand.


and he's a rude char


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
*Sent:* 25 August 2016 07:04 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: hello


Kukri looks slightly Duolon-ish.
Some ghost/smoke kak.

Plus he has kuk in his name (lb spelling ftw)



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