RE: Hello

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 18 Sep 2015 13:06:37 +0000

I am most likely not attending the session tomorrow.
Will be in Paarl. If the family stuff gets completed early I may pop in the
way back home.
Date: Fri, 18 Sep 2015 12:42:57 +0200
Subject: Re: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Eddie was the equivalent of "Khambo. Got em."
On 18 Sep 2015 12:06, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
Lolz
On Fri, Sep 18, 2015 at 7:53 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:
Mommy, when I grow up, can I be cheap?

Yes, honey. One day you will be a capo.



Sent from my Windows Phone

________________________________

From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>

Sent: ‎2015-‎09-‎18 07:50

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: Re: Hello





All the kids want to be ninjas, never heard of any wanting to be helicopters



On 18 Sep 2015 00:37, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:

Yes they are :]



On Fri, Sep 18, 2015 at 12:13 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:

Capos were never cool…



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of Di Lhong

Sent: 17 September 2015 5:45 PM



To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: Re: Hello



Cool Capos became Otaku pink kitty girl...namco hates me.



On Thu, Sep 17, 2015 at 4:40 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

The inclusion of Capos made Tekken mainstream. You have to blame them for the
game being dumbed down. lmao.



On Thu, Sep 17, 2015 at 4:38 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:

True. Nothing wrong with drawing inspiration at all.



But they should keep the unique ones that made their game famous. LIKE CAPOS!



On Thu, Sep 17, 2015 at 4:05 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:



I don't see what's wrong with one fighting game 'copying' or drawing
inspiration from other fighting games. Street Fighter, for example, has
influenced countless other fighting games. Let's at least just be honest about
it instead of pretending that it doesn't happen or that the very notion of it
happening is inconceivable.



And yes, Namco does borrow heavily from other fighting games and has done so
for many years. There's nothing inherently wrong with it as competitors in
other markets do exactly the same thing when developing competitive offerings.
Besides, the evidence is there for those who care to do the research.

On 17 Sep 2015 15:54, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:

Who was the first female aristocrat fighter games-wise?



Yeah tekken takes a lot of inspiration from a few fighting games from what i
can see now. Only few unique characters are Zafina. WHICH THEY BETTER BRING
BACK!



On Thu, Sep 17, 2015 at 1:55 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:

Just mentioned it since its I likely source of inspiration rather than Tekken
copied SF etc. etc.

________________________________

Date: Thu, 17 Sep 2015 13:53:21 +0200



Subject: RE: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Just thinking games-wise.

On 17 Sep 2015 13:21, "Wynand-Ben"
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:

They have been characters like that from Japan in anime/manga since the 80s



________________________________

Date: Thu, 17 Sep 2015 13:14:03 +0200

Subject: Re: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Fighting female aristocrat?

hmmm, I wonder who was first?

On 17 Sep 2015 12:21, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:

So they got Lili's design inspiration from her...Nothing in Tekken is original
lolz



On Thu, Sep 17, 2015 at 8:17 AM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:

Wtf LB and tsek.



Guess who's back: https://www.youtube.com/watch?v=2Nn4BlKt3T0



On Thu, Sep 17, 2015 at 8:12 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

good stuff nick, looking forward to the updated version.



So you realised what you could've done better in your video?



for the sake of completeness, lets discuss:

taunts need to stop,

transistion don't need to be smoother, no more kof 94 logo and the start of the
round FIGHT in there.



Otherwise they are cool combos.

________________________________

Date: Wed, 16 Sep 2015 23:08:29 +0200



Subject: Re: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

I just discovered summore re-bout-diculus stuff in '94.

Watch this space



On Wed, Sep 16, 2015 at 8:50 PM, Sameegh Jardine
<sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:

Thanks for the love guys, we appreciate it. Will let you guys know how the
matchup goes :]





On 16 Sep 2015, at 8:43 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:



No Di,, that is just a hulking piece of ugly shit , thats all that I see ,,
another ugly creation of Namco that I don't like

On Sep 16, 2015 8:26 PM, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:

https://www.youtube.com/watch?v=V6ObwvNWbTk



Potemkin?



On Wed, Sep 16, 2015 at 7:52 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

Yooo...

Just watched my own video.

So that's what happens when you're overworked and have had little sleep?

Gonna do some adjustments.



On Wed, Sep 16, 2015 at 7:37 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



fk is chris joslin?



i thought he dat dude who played nash in dat awfull legend of chunli.



That 3 minutes was better than the whole movie

Date: Wed, 16 Sep 2015 18:39:42 +0200

Subject: Re: Hello

From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>





LB https://www.youtube.com/watch?v=TUuKs3bMyUo



On 16 September 2015 at 17:56, Stephen Scheidel
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:

Congrats on the little Lumineesa !



On 16 September 2015 at 09:07, Sameegh Jardine
<sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:

Aneesa gave birth a few hours ago, I'm officially a family man :]



On 16 Sep 2015, at 6:35 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



https://www.youtube.com/watch?v=umRxr00H60c





GB putting in work



________________________________

Date: Wed, 16 Sep 2015 02:05:45 +0200

Subject: RE: Hello

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Thanks bro :) Always nice to get different perspectives on these games.



On 16 Sep 2015 00:02, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:



Pros:

Introduction of new characters.

A change in use of meter that was interesting. It allowed super cancels or

specific move launches.

Nests Style Kyo. Charge style Robert.

The stages were nice too.



Cons:

The striker system didn't appeal to me tbh

No one played it because you had to cheat-code to get Kyo/Iori.

Peeps who finished the game with one go knew the codes.

So, the game didn't attract "nubs to bop"... prolly.



Bao.



On 15 Sep 2015 20:32, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:



*LOL* So because it wasn't 98, that made it bad? :P



@Nic, what in your opinion makes 99 good?



On 15 Sep 2015 20:29, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



it wasnt 98 and too many clone kuk



________________________________

Date: Tue, 15 Sep 2015 19:56:15 +0200

Subject: RE: Hello

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



I'm a KOF nub. What made KOF99 bad?



On 15 Sep 2015 19:09, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



kof99 was quite bad.



3d kof's dont count. if you have your doubts just look at the trailer
again.

after 2003 no 3d kof is listed.



@ogrs, neowave didnt work coz it had 5 buttons. kof doesnt need a heat

button , f heat buttons tsek.



________________________________

Date: Tue, 15 Sep 2015 18:10:58 +0200

Subject: RE: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



99 was good, didn't have staying power.



3D KOF does count, arcade release, and 2006 monniker.

If you have your doubts, just look at the new kof14?

Neowave was an unknown.



On 15 Sep 2015 17:35, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



you see your list is similar to mine but its flawed. when you have good 99

and good 98.



kof3d's dont cound coz nobody cares about them. Jessica alba should never
be

in any kof.



as i recall kofx is not kof 10. thy started with the numbers after 2003.

Neowave could be included in the list but it deservers rather an honorable

mention than an inclusion in the kof list.



________________________________

Date: Tue, 15 Sep 2015 14:48:18 +0200

Subject: RE: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



94 good

95 good

96 not so good

97 good, but broken

98 good

99 good

2000 super broken

2001 utterly super broken

2002 good

2003 rubbish

Maximum Impact - interesting, not terrible

Maximum Impact 2/2006 - no longer interesting... turned into a fashion
show.

Now terrible

Maximum impact 2 Regulation A - feels even less like KOF, sabaki tier

terrible.

Maximum Impact 2 Regulation A 2 - arcade port of the game above (iirc)

KOFX/Neowave - Like 2002 with extra characters, style changes. Good on PS2.

KOFXI - good, PS2 one had characters that were fun in a un-kof way.

KOFXII - half arsed unfinished and trying to be SF4. I like it, but it's

not good.

KOF13 - good



On 15 Sep 2015 13:51, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:



im in for Saturday december



@manase,



98 good

99 kuk

00 good

01 kuk

02 gud

03 kuk

11 good

12 kuk

13 good



do you see a pattern here?

14 kuk

15 good --> best kof ever



________________________________

Date: Tue, 15 Sep 2015 13:47:33 +0200

Subject: Re: Hello

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Fellas, UCON is the 5th and 6th of December this year.

Sat/Sun



Which days do you guys feel like attending?



On 15 Sep 2015 13:43, "Nicholas Robertson-Muir"
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:





It's because they were cutting corners to begin with and were on the fence

about 2d/3d.

Building a 3D rig and then re-drawing it was twice the work.



The Guilty Gear Xrd style is the new 2D.

SNK... profound Sadness :'(



On 15 Sep 2015 13:25, "Stephen Scheidel"
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:



Yeah I think a few people had annurisms trying to get all the sprite work

done for the last kof.



On Tuesday, 15 September 2015, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>

wrote:



the rule only starts from 98



________________________________

Date: Tue, 15 Sep 2015 13:12:09 +0200

Subject: Re: Hello

From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



97 wasn't bad.



On Tue, Sep 15, 2015 at 1:07 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>

wrote:



this kuk looks like that kuk on the ps2 which I would rather not mention.



Didn't I tell you guys....



every other kof SNK makes is complete kuk.



Heres to kof15 guys.



________________________________

Date: Tue, 15 Sep 2015 12:21:07 +0200

Subject: Re: Hello

From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>





Even though it's a teaser I do agree with SAP. They should have waited till

they had something more substantial.



On Tue, Sep 15, 2015 at 12:13 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:



You don't get anything extra for legendary other than pretty skin and

effects.



It has the same stats as Ascended item.



On Tue, Sep 15, 2015 at 10:51 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>

wrote:



I do, but you are going to have to farm sometime.



ugh!!!!!!!!!!!!



________________________________

From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: RE: Hello

Date: Tue, 15 Sep 2015 08:45:14 +0000





Pay to win?

You’re in there then, LB.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
On

Behalf Of Di Lhong

Sent: 15 September 2015 10:36 AM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: Re: Hello



Lol you can also buy those stuff instead. So if you want them super

early...you're gonna spend gold.



On Tue, Sep 15, 2015 at 8:09 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>

wrote:



yo Di, fk legendaries man. wtf. you see the requirements on those things?



its fkn insane. you need to farm 2 years straight at least. nah fk dis
game.





________________________________

Date: Mon, 14 Sep 2015 23:31:43 +0200

Subject: Re: Hello

From: marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Wow.



On Mon, Sep 14, 2015 at 11:19 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>

wrote:



Someone on Eventhubs linked to this gem:

https://www.youtube.com/watch?v=1Xw5wjwVkFc



This man's combo and oki game is on another level.



On Mon, Sep 14, 2015 at 10:56 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:



So I just found out that the Sharp X68000 was the development machine for

many (all?) Capcom CPS1 games. So many of the titles on the machine are

virtually arcade perfect. Whats more, the quality of the soundtracks are

often of *much* better quality. The arcade version of Final Fight for

example sounds like crap compared to the X68000 version because it uses
very

low quality samples. What's more you can switch the sound modules so that

you can hear what the tracks sound like using different synths.



Now I feel like I've been ripped off lol.













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This email is being sent out by KPMG International Cooperative ("KPMG
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