RE: Hello

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 15 Sep 2015 19:18:26 +0000


f u sap.


Date: Tue, 15 Sep 2015 21:11:16 +0200
Subject: RE: Hello
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

When it comes to knowledge about KOF games l never invested any serious time
in, yes, l am a KOF noob.
On 15 Sep 2015 21:04, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:




sap pls, you are not a kof noob.

that roll backwards was a silly mechanic where it went back then hopped
forward. wtf, had no uses.

Manase is spot on with his analysis
Date: Tue, 15 Sep 2015 20:44:39 +0200
Subject: Re: Hello
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

I didn't even know you couldn't roll back in 99. Just goes to know how Iittle I
actually know about KOF *lol* I can see how that would be a problem.
On Tue, Sep 15, 2015 at 8:41 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
Ma pleasure :]
On 15 Sep 2015 20:34, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
Thanks a mil bra :) Very insightful.
On 15 Sep 2015 20:33, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
A lot of things.

1. The roll, you cannot roll backwards therefore limited movement.
2. Counter mode(offensive), amour mode(defensive) were limited and one
dimensional in combos or when using them defensively.
3. Music is forgettable.
4. Strikers were also one dimensional so that limited their use.
5. Every character had to build meter because when they die/faint the meter is
lost.
6. Roster was a hit and miss, some of the favourites were left out while the
new ones were actually good.
7. Maximum desperation moves were not easily accessible, you need 3 bars of
meter plus your life bar needed to be below 25% and flash red. Once you use it
you blow all 3 bars.
On 15 Sep 2015 19:56, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
I'm a KOF nub. What made KOF99 bad?
On 15 Sep 2015 19:09, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



kof99 was quite bad.

3d kof's dont count. if you have your doubts just look at the trailer again.
after 2003 no 3d kof is listed.

@ogrs, neowave didnt work coz it had 5 buttons. kof doesnt need a heat button ,
f heat buttons tsek.

Date: Tue, 15 Sep 2015 18:10:58 +0200
Subject: RE: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

99 was good, didn't have staying power.
3D KOF does count, arcade release, and 2006 monniker.

If you have your doubts, just look at the new kof14?

Neowave was an unknown.
On 15 Sep 2015 17:35, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



you see your list is similar to mine but its flawed. when you have good 99 and
good 98.

kof3d's dont cound coz nobody cares about them. Jessica alba should never be in
any kof.

as i recall kofx is not kof 10. thy started with the numbers after 2003.
Neowave could be included in the list but it deservers rather an honorable
mention than an inclusion in the kof list.

Date: Tue, 15 Sep 2015 14:48:18 +0200
Subject: RE: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

94 good

95 good

96 not so good

97 good, but broken

98 good

99 good

2000 super broken

2001 utterly super broken

2002 good

2003 rubbish

Maximum Impact - interesting, not terrible

Maximum Impact 2/2006 - no longer interesting... turned into a fashion show.
Now terrible

Maximum impact 2 Regulation A - feels even less like KOF, sabaki tier terrible.

Maximum Impact 2 Regulation A 2 - arcade port of the game above (iirc)

KOFX/Neowave - Like 2002 with extra characters, style changes. Good on PS2.

KOFXI - good, PS2 one had characters that were fun in a un-kof way.

KOFXII - half arsed unfinished and trying to be SF4. I like it, but it's not
good.

KOF13 - good
On 15 Sep 2015 13:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:



im in for Saturday december

@manase,

98 good
99 kuk
00 good
01 kuk
02 gud
03 kuk
11 good
12 kuk
13 good

do you see a pattern here?
14 kuk
15 good --> best kof ever

Date: Tue, 15 Sep 2015 13:47:33 +0200
Subject: Re: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Fellas, UCON is the 5th and 6th of December this year.

Sat/Sun
Which days do you guys feel like attending?
On 15 Sep 2015 13:43, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:


It's because they were cutting corners to begin with and were on the fence
about 2d/3d.

Building a 3D rig and then re-drawing it was twice the work.
The Guilty Gear Xrd style is the new 2D.

SNK... profound Sadness :'(
On 15 Sep 2015 13:25, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
Yeah I think a few people had annurisms trying to get all the sprite work done
for the last kof.

On Tuesday, 15 September 2015, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



the rule only starts from 98

Date: Tue, 15 Sep 2015 13:12:09 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

97 wasn't bad.

On Tue, Sep 15, 2015 at 1:07 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



this kuk looks like that kuk on the ps2 which I would rather not mention.

Didn't I tell you guys....

every other kof SNK makes is complete kuk.

Heres to kof15 guys.

Date: Tue, 15 Sep 2015 12:21:07 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Even though it's a teaser I do agree with SAP. They should have waited till
they had something more substantial.
On Tue, Sep 15, 2015 at 12:13 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
You don't get anything extra for legendary other than pretty skin and effects.
It has the same stats as Ascended item.
On Tue, Sep 15, 2015 at 10:51 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:



I do, but you are going to have to farm sometime.

ugh!!!!!!!!!!!!

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello
Date: Tue, 15 Sep 2015 08:45:14 +0000









Pay to win?

You’re in there then, LB.



From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 15 September 2015 10:36 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: Hello




Lol you can also buy those stuff instead. So if you want them super
early...you're gonna spend gold.






On Tue, Sep 15, 2015 at 8:09 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:




yo Di, fk legendaries man. wtf. you see the requirements on those things?



its fkn insane. you need to farm 2 years straight at least. nah fk dis game.









Date: Mon, 14 Sep 2015 23:31:43 +0200

Subject: Re: Hello

From: marongdin@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx






Wow.






On Mon, Sep 14, 2015 at 11:19 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:



Someone on Eventhubs linked to this gem:
https://www.youtube.com/watch?v=1Xw5wjwVkFc






This man's combo and oki game is on another level.









On Mon, Sep 14, 2015 at 10:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:




So I just found out that the Sharp X68000 was the development machine for many
(all?) Capcom CPS1 games. So many of the titles on the machine are virtually
arcade perfect. Whats more, the quality of the soundtracks are often of *much*
better quality. The arcade version of Final Fight for example sounds like
crap compared to the X68000 version because it uses very low quality samples.
What's more you can switch the sound modules so that you can hear what the
tracks sound like using different
synths.







Now I feel like I've been ripped off lol.



























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