Kum's super seems to be 7f startup with 8f of invul
Elphelts's cake super is 4f startup with 4f of invul.
(Could be 3 frames of invul. Not sure if it trades to to lack of invul or
whether it moved past the 1st active frame)
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: Wednesday, July 12, 2017 04:41 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello
Dustloop says no invincibility?
http://www.dustloop.com/wiki/index.php?title=GGXRD-R2/Baiken/Frame_Data
I've never tested it.
On Wed, Jul 12, 2017 at 4:40 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Not sure really. It's not listed anywhere.
https://drive.google.com/file/d/0B_pYtNfQnrjpNUVCRnJVTEsxRGs/view
Assuming startup is invincible, then it's 6f I guess?
On Wed, Jul 12, 2017 at 3:28 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Salie, how many frames of invincibility does Baiken's super have? I'll check
out this set when I get home.
On Wed, Jul 12, 2017 at 12:45 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I watched Trust Johnny vs Kakkou Baiken last night. Great set. One of the
fastest paced Rev2 matches I've seen. Those guys don't sit still at all.
https://www.youtube.com/watch?v=BbAcASXw5Lg
Observations:
- Kakkou gets a lot of damage off resets and throw traps. I don't know if
that's part of the matchup or if it's just his style.
- Trust has a different style to Omito. Again, I'm not sure if it's the
matchup or his style, but he doesn't care too much about the spacing game. He
just tries to land a hit and do big damage.
- Baiken has to get out of the corner ASAP to stand a chance. Kakkou uses IAD
and air parry to get out of the corner
- Air tatami is as useless as I thought as an offensive move unless you're
going for oki. It's too easy to get hit out of it.
- Johnny's shimmy game is OP
- Both of them use wake up super on defense -_-