[chaoscope] Re: Development philosophy

  • From: "Marco Stolker" <marco.stolker@xxxxxxxxxxxx>
  • To: <chaoscope@xxxxxxxxxxxxx>
  • Date: Wed, 12 Jan 2005 15:52:40 +0100

"As long as it's not keyframing. ;-)"

Hahaha...mmmmm...pitty
I am not a programmer but is it realy that difficult to enable keyframing on
the sliders???

Cheers,

Marco







-----Original Message-----
From: chaoscope-bounce@xxxxxxxxxxxxx
[mailto:chaoscope-bounce@xxxxxxxxxxxxx]On Behalf Of Chaoscope
Sent: woensdag 12 januari 2005 15:01
To: chaoscope@xxxxxxxxxxxxx
Subject: [chaoscope] Development philosophy


Hi Marco and Cornelius, hello all,

as Cornelius said, 1.0 is a long way away and so is keyframing. But 0.3 will
include batch rendering, which will allow you to virtually create any kind
of
animation, providing the file format is well documented and you've got some
knowledge in scripting. I'll make some batch creation tools available on the
web
site once 0.3 is released.

I'd be the first to admit Chaoscope development is much slower than your
average
graphic project. I spend a lot of time just playing with it, which is how I
come
across most bugs. I also spend an awful lot of time experimenting with the
code,
improving, optimising, and learning in the process. I haven't any deadline
to
follow or managers inquiring about how far we are down the line, so I can
spend
a day on two lines of code if I feel like it. The only pressure comes from
users
kindly requesting new features, which is great. Also, unplanned features
tend to
creep in, like the attractor animation I've mentioned a while ago, and
sometimes
it pushes the release date even further.

I want 0.5 to include every feature you're in right to expect for a standard
"first release", like an automated installation, a proper Undo, a gradient
browser or a context sensitive help. From there on, you will all decide what
features should be implemented next. As long as it's not keyframing. ;-)

Nicolas Desprez
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