Thanks, Peter, but I have all of my solids set to the maximum allowed by this version - 4,294,967,295. Manny -----Original Message----- From: chaoscope-bounce@xxxxxxxxxxxxx [mailto:chaoscope-bounce@xxxxxxxxxxxxx] On Behalf Of Peter Ølting Sent: Saturday, July 22, 2006 1:40 PM To: chaoscope@xxxxxxxxxxxxx Subject: [chaoscope] Re: Dealing with "dust" Hi Manny I think the only means to get rid of dust like the kind in your example is to increase the iterations - so again you could look at extensive calculationtimes. Good luck.... May the fours be with you.... Peter Manny Lorenzo <mlorenz4@xxxxxxxxxxxxx> wrote: > Nicolas, et alii, > > > > In a recent exchange between Peter and Sylvie on the > animation of her > excellent solids, Peter asked about an aberration he > fittingly described as > "dust," which really looks more like a patch that doesn't > fill in > completely. (Please see: > http://tropicalearth.smugmug.com/gallery/1645319 > for an example.) > > > > I have tried many different ways to remove it by tweaking > just about all of > the rendering parameters of my solids and I still don't know > why it > sometimes appears and other times it just doesn't. As a > last resort I have > thought of using image stacking, as is done in > astrophotography, but because > of the time this would take I have not tried it yet. > > > > Can anyone offer suggestions as to how to deal with this > annoyance? > > > > Regards, > > > > Manny Lorenzo > ====================================================== The Chaoscope mailing-list Archives : //www.freelists.org/archives/chaoscope Admin contact : chaoscope@xxxxxxxxxxxxxx Web site : http://www.chaoscope.org ====================================================== =====================================================The Chaoscope mailing-list Archives : //www.freelists.org/archives/chaoscope Admin contact : chaoscope@xxxxxxxxxxxxxx Web site : http://www.chaoscope.org =====================================================