[chaoscope] Re: Dealing with "dust"

  • From: "Manny Lorenzo" <mlorenz4@xxxxxxxxxxxxx>
  • To: <chaoscope@xxxxxxxxxxxxx>
  • Date: Sat, 22 Jul 2006 13:51:32 -0400

Thanks, Peter, but I have all of my solids set to the maximum allowed by
this version - 4,294,967,295.  Manny

-----Original Message-----
From: chaoscope-bounce@xxxxxxxxxxxxx [mailto:chaoscope-bounce@xxxxxxxxxxxxx]
On Behalf Of Peter Ølting
Sent: Saturday, July 22, 2006 1:40 PM
To: chaoscope@xxxxxxxxxxxxx
Subject: [chaoscope] Re: Dealing with "dust"

Hi Manny



I think the only means to get rid of dust
like the kind in your example
is to increase the iterations
- so again you could look at
extensive calculationtimes.

Good luck....



May the fours be with you....
Peter





Manny Lorenzo <mlorenz4@xxxxxxxxxxxxx> wrote:
> Nicolas, et alii,
> 
>  
> 
> In a recent exchange between Peter and Sylvie on the
> animation of her
> excellent solids, Peter asked about an aberration he
> fittingly described as
> "dust," which really looks more like a patch that doesn't
> fill in
> completely. (Please see: 
> http://tropicalearth.smugmug.com/gallery/1645319
> for an example.)
> 
>  
> 
> I have tried many different ways to remove it by tweaking
> just about all of
> the rendering parameters of my solids and I still don't know
> why it
> sometimes appears and other times it just doesn't.  As a
> last resort I have
> thought of using image stacking, as is done in
> astrophotography, but because
> of the time this would take I have not tried it yet.  
> 
>  
> 
> Can anyone offer suggestions as to how to deal with this
> annoyance?
> 
>  
> 
> Regards,
> 
>  
> 
> Manny Lorenzo
> 

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