It could be. I'm not sure exactly how that would work. Do we need anything else for managing graphics? From: brailleblaster-bounce@xxxxxxxxxxxxx [mailto:brailleblaster-bounce@xxxxxxxxxxxxx] On Behalf Of Yuemei Sun Sent: Monday, December 08, 2014 3:45 PM To: brailleblaster@xxxxxxxxxxxxx Subject: [brailleblaster] Re: UTD Styles Is the option "format <block, inline, tabular>" for specifying table as well as reserving spaces for graphics? Thank you, Yuemei From: brailleblaster-bounce@xxxxxxxxxxxxx [mailto:brailleblaster-bounce@xxxxxxxxxxxxx] On Behalf Of Keith Creasy Sent: Monday, December 08, 2014 6:02 AM To: brailleblaster@xxxxxxxxxxxxx; brailleblaster-dev@xxxxxxxxxxxx Subject: [brailleblaster] UTD Styles All. I'm going to throw this out for the entire group. We are working on a new UTD Library that is XML-centric for both input and output. We are at the point of implementing styles. Mostly the styles are going to be handled using the same options as the current LibLouisUTDML library. Here are the current options with a couple of changes as a starting point: linesBefore int linesAfter int leftMargin int firstLineIndent int #translationTable <a table name> skipNumberLines <no, yes> format <block, inline, tabular> align<leftJustified, rightJustified, centered, computerCoded, alignColumnsLeft, alignColumnsRight, contents> newPageBefore <no, yes> newPageAfter <no, yes> righthandPage <no, yes> braillePageNumberFormat <normal, roman, p, blank> keepWithNext <no, yes> keepWithPrevious <no, yes> dontSplit <no/yes> orphanControl int newlineAfter <yes, no> # do we really need this? Could be done using block, linesAfter. topBoxLine <char> bottomBoxLine <char> We need to think carefully about how we are going to do boxed text. Currently we have styles for boxline, topBoxLine, midBoxLine, bottomBoxLine, and fullBoxLine. They work well enough but in the style we define the character for the top and bottom boxline for each box style. The character should probably be defined in the LibLouis tables, or at least one could argue for that. This is your chance to suggest additions, changes or corrections before we start to implement all the options for styles. BTW, the style options are going to be implemented in a very similar way to "actions". Each action or style option has it's own class and implementation. This should make adding and debugging them pretty easy.