Hi, Eclpse is a special case. I don't know the resoning behind what Eclipse did. See my E-mail about where plugins are usually found. I am not saying that we shouldn't see what and why Eclipse did it that way, but that I don't think it is the standard on the Mac OS. I cold be wrong. Regards, Alex, On 2010-11-15, at 10:04 AM, Michael Whapples wrote: > Hello, > You describe eclipse as I find it for the Mac. As I had come from Linux/unix > where you basically unzip the eclipse downloaded file and run from that > directory I thought on Mac it may require you to have the plugins directories > and such like in the same directory as the app bundle. Is that right? > > Michael Whapples > On 15 Nov 2010, at 17:59, Chris von See wrote: > >> I'm not an XCode user, so I can't speak to why it doesn't contain Java >> templates. Java is still considered to be a first-class language on Mac OS >> X, meaning that the OS itself contains support for the language. The app >> bundle approach that's described is still in widespread use by many (most?) >> Mac OS X Java developers and is supported by other tools in the Apple >> Developer's Kit, such as Jar Bundler; I don't think that many developers are >> using Java Web Start, but according to the Apple Java developer's mailing >> list some are definitely doing that as well. >> >> The "last update" date on the page is 2010-10-20. The "Introduction" >> section referenced in the sidebar specifically mentions Mac OS X 10.6 Update >> 3, so the info is pretty recent. >> >> The version of Eclipse that I have (Ganymede) includes an app bundle in the >> directory it installs into /Applications, but the plugins, etc. are outside >> of the bundle. I don't have definitive knowledge as to why, but one >> possible explanation is that an application cannot modify its own app bundle >> at runtime - that would preclude placing dynamically-installed plugins, log >> files, user-specific preferences etc. in the bundle itself. Other projects >> will do as other projects do :) and of course BrailleBlaster should do >> what's best for its particular situation. There *may* be some things that >> won't be possible if you're not packaged as an app bundle, such as placing >> the app in the Dock (you can place folders in the Dock but not individual >> files - at least not in Leopard). >> >> >> Cheers >> Chris >> >> >> On Nov 15, 2010, at 9:33 AM, Michael Whapples wrote: >> >>> Thanks for the link, I just went for a quick search about java applications >>> on Mac and found that. I have two questions arising from that: >>> * How old is that document? The current version of xcode does not come with >>> java templates. The bundling information may still be valid but one needs >>> to question it when there is out of date information in the document as >>> well. >>> * What is the reason for other projects not doing this? >>> >>> I actually find another question but not from that document. What is the >>> importance of creating an application bundle? I would suggest may be giving >>> it a rating (may be out of 10) but as we haven't rated the importance of >>> other things that may be a little meaningless on its own. What I really >>> want to stress is it may be a nice feature but is it absolutely required to >>> be able to use BrailleBlaster. >>> >>> Michael Whapples >>> On 15 Nov 2010, at 17:02, Chris von See wrote: >>> >>>> A Mac OS X application bundle is really no more than a specially-packaged >>>> directory tree, and it can contain Java class files. There's a file >>>> called "info.plist" inside the app bundle that identifies the main class >>>> to be invoked, defines the classpath, gives parameters that should be >>>> passed to that class and provides options that should be used to start the >>>> JVM. TAMC, for example, bundles everything it needs to run (including its >>>> class libraries) inside its app bundle, and stores user preferences >>>> >>>> The general structure of a Java app bundle looks like this: >>>> >>>> Application (.app) >>>> - Contents directory >>>> - - - Info.plist file >>>> - - - Mac OS directory (contains Mac OS X's Java bootstrapper) >>>> - - - Pkginfo file >>>> - - - Resources directory >>>> - - - - - Application icon file >>>> - - - - - Java directory >>>> - - - - - - - (application specific content, including "lib" directory for >>>> class libraries, core JARs, readme files, parameter files and so on) >>>> >>>> More info can be found at >>>> http://developer.apple.com/library/mac/#documentation/Java/Conceptual/Java14Development/03-JavaDeployment/JavaDeployment.html >>>> >>>> Of course, this may all change in a few years when Java is no longer >>>> bundled with Mac OS X, but Apple is already making changes that would >>>> allow third-party JVMs to be installed in Mac OS X and (I think) even >>>> allow applications to bundle a JRE as part of the app itself. >>>> >>>> >>>> Cheers >>>> Chris >>>> >>>> On Nov 15, 2010, at 8:37 AM, Michael Whapples wrote: >>>> >>>>> How does the Apple java application bundles relate to java applications? >>>>> >>>>> If I take eclipse as an example, I think it still is a archived bundle >>>>> with a number of directories and the application bundle, which you >>>>> extract to a location on disk. So this is similar I think to what is >>>>> being suggested. >>>>> >>>>> So here are the various ways I imagine BrailleBlaster will be started on >>>>> the various systems: >>>>> * Windows: There will be a brailleblaster.exe programme or may be a batch >>>>> script which users should run. This will automatically start the JVM with >>>>> the options we require. >>>>> * Linux/Solaris/FreeBSD/other unix system: A shell script will be present >>>>> which the user runs. Again this will start the JVM with all required >>>>> options. >>>>> *MacOSX: In the BrailleBlaster folder, along with the bin, lib, and so on >>>>> folders there will be a brailleblaster application bundle, users should >>>>> run this and it will start the JVM with all required options. >>>>> >>>>> Unless the Java code and liblouis/liblouisutdml libraries can be put >>>>> inside an application bundle I don't see anything wrong with what was >>>>> originally suggested. >>>>> >>>>> Please correct me if I have things all wrong, I am still fairly new to >>>>> MacOSX and would appreciate it if those more knowledgable were to help me >>>>> understand it. >>>>> >>>>> Michael Whapples >>>>> On 15 Nov 2010, at 15:37, Alex Jurgensen wrote: >>>>> >>>>>> Hi John, >>>>>> >>>>>> The standard Mac OS X convention that I would suggest using for the Mac >>>>>> distribution of Braille Blaster is a *.app bundle inside of a *.dmg disk >>>>>> image. >>>>>> >>>>>> Regards, >>>>>> Alex, >>>>>> >>>>>> >>>>>> On 2010-11-15, at 7:24 AM, John J. Boyer wrote: >>>>>> >>>>>>> We should certainly look at how different platforms handle application >>>>>>> distribution. I think the zip file might be a good way to start for all >>>>>>> of them. The starter script for Mac OS X could set up BrailleBlaster as >>>>>>> a standard Mac applicationj. >>>>>>> >>>>>>> John >>>>>>> >>>>>>> On Mon, Nov 15, 2010 at 07:23:57AM -0800, Alex Jurgensen wrote: >>>>>>>> Hi John, >>>>>>>> >>>>>>>> I disagree with this packaging scheme, at least for OS X, because OS X >>>>>>>> applications have a certain convention that they must follow in order >>>>>>>> to be run in the standard way. They are also distributed in a few >>>>>>>> standard ways. >>>>>>>> >>>>>>>> I suggest that we look at how the different platforms already handle >>>>>>>> distributing files. >>>>>>>> >>>>>>>> Regards, >>>>>>>> Alex, >>>>>>>> >>>>>>>> >>>>>>>> On 2010-11-15, at 7:12 AM, John J. Boyer wrote: >>>>>>>> >>>>>>>>> Here is what I think should be in the BrailleBlaster distribution >>>>>>>>> files. >>>>>>>>> They will be zip files and there will be one for each platform. >>>>>>>>> >>>>>>>>> COPYING: containing the Apache 2.0 license >>>>>>>>> >>>>>>>>> AUTHORS: A list of authors with their e-mail addresses if appropriate >>>>>>>>> >>>>>>>>> README: Instructions on installation, getting started, licensing and >>>>>>>>> where to get the source code >>>>>>>>> >>>>>>>>> scripts: For starting BrailleBlaster on various platforms >>>>>>>>> >>>>>>>>> bin directory: C libraries >>>>>>>>> >>>>>>>>> lib directory: jar files of Java libraries used by BrailleBlaster >>>>>>>>> >>>>>>>>> brailleblaster.jar: the piece de resistance >>>>>>>>> >>>>>>>>> The bin subdirectory will contain the following subdirectgories >>>>>>>>> >>>>>>>>> bin: scripts and command-line tools for liblouis and liblouisutdml >>>>>>>>> >>>>>>>>> lib: The various libraries, such as liblouis, liblouisutdml >>>>>>>>> libitex2MML >>>>>>>>> libhunspell etc. >>>>>>>>> >>>>>>>>> share: containing liblouis and liblouisutdml tables and files. This >>>>>>>>> will >>>>>>>>> enable them to find their stuff in the paths they expect. >>>>>>>>> >>>>>>>>> John >>>>>>>>> >>>>>>>>> -- >>>>>>>>> John J. Boyer; President, Chief Software Developer >>>>>>>>> Abilitiessoft, Inc. >>>>>>>>> http://www.abilitiessoft.com >>>>>>>>> Madison, Wisconsin USA >>>>>>>>> Developing software for people with disabilities >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> Alex Jurgensen, >>>>>>>> VoiceOver Trainer, >>>>>>>> ASquared21@xxxxxxxxxxxxxxxxx >>>>>>>> >>>>>>>> Visit us on the web at: www.vipbc.org >>>>>>>> >>>>>>> >>>>>>> -- >>>>>>> John J. Boyer; President, Chief Software Developer >>>>>>> Abilitiessoft, Inc. >>>>>>> http://www.abilitiessoft.com >>>>>>> Madison, Wisconsin USA >>>>>>> Developing software for people with disabilities >>>>>>> >>>>>>> >>>>>> >>>>>> Alex Jurgensen, >>>>>> VoiceOver Trainer, >>>>>> ASquared21@xxxxxxxxxxxxxxxxx >>>>>> >>>>>> Visit us on the web at: www.vipbc.org >>>>>> >>>>> >>>> >>> >> > Alex Jurgensen, VoiceOver Trainer, ASquared21@xxxxxxxxxxxxxxxxx Visit us on the web at: www.vipbc.org