The Elo Rating System The Elo rating system is a method for calculating the relative skill levels of chess players. The method is named after its creator Arpad Elo a Hungarian born American physics professor. Arpad Elo was a master-level chess player and an active participant in the United States Chess Federation (USCF) from its founding in 1939. The USCF adopted the Elo system in 1960 and FIDE in 1970. The purpose of the Elo rating system is to provide an unbiased measure of your chess skill; it is not an arbitrary reward system for winning games. Your point score in a tournament is the reward based system. Because your true chess skill level varies from day to daydepending on fatigue, mood health and so on, the Elo method estimates your rating using a statistical model based on past performance. Doctor Elo originally assumed performance variations would follow a normal distribution, but experience in the USCF resulted in changing to the logistical distribution. These mathematical details are probably of little interest to most of you, but if you are interested there is an article on Wikipedia explaining in more detail: http://en.wikipedia.org/wiki/Elo_rating_system Say we have two players both rated at 1500 and we call them A and B. The basic idea is that if these two players play 100 games receiving one point for a win and one half for a draw, after the 100 games their scores should be nearly equal at 50 points each. The nearly equal score could be obtained by 100 draws; 25 wins for A, 25 wins for B and 50 draws; or any number of similar combinations of wins, losses and draws. Since that would be expected, their ratings are correct and do not need adjusting. This, by the way, is why nearly equal players playing a draw does not change ratings. But say player A wins 60 of the 100 points available. Then player A should have a small rating adjustment upwards because his actual performance is slightly better than player b. If player A wins 90 of the 100 points, then the adjustment should be much greater because player A is playing much better than player B. So how is this adjustment calculated? First, each of the players in a specific game has a win expectancy (E) based solely on the ratings of the two players. The win expectancy is the decimal form of the probability of winning. The sum of the two win expectancies totals 1, so our two 1500 rated players would have win expectancies E = 0.5. If player A is rated at 1600 and player B at 1500 (a 100 point rating difference), player A has a win expectancy E = 0.64 and player B has E = 0.36. A200 point difference results in win expectancies of 0.76 and 0.24 respectively. Your rating is adjusted after each game based on your game score (S) and your win expectancy (E). Your rating change is calculated by the formula: Change = K * (S - E) Where K is the so called K factor and is 32.0 for us normal beings and 16.0 for master level players. Since ratings are used to group players into various divisions of non-ladder tournaments, it is important that ratings be as acurate as possible. That is why I try to start new blind-chess players at their true rating rather than an arbitrary value. So if new players have a rating somewhere else I will try to convert to an approximation of our system.