Chess Article #56: The Rook and pawn versus rook endgame Adapted and Condensed from Wikipedia, the Free Encyclopedia Part Three of Three Parts ++5. Rook pawn Endings with a rook pawn arise frequently because they are more likely to be the last remaining pawn (de la Villa 2008:145). If the pawn is a rook pawn, the chances of a draw are much greater. Even the equivalent of the Lucena position is no guarantee of success (it depends on the location of the white rook and who is to move) (Emms 2008:25). These endings are more likely to be a draw because of two reasons (1) the pawn can protect the king from checks from the rear only, and not from the side, and (2) the edge of the board reduces the king's mobility in trying to support the pawn (Averbakh & Kopayev 1987:150). With a rook pawn, usually in actual play the defending rook or king is able to get in front of the pawn. If the defending king gets in front of the pawn, the game is a draw. If the defending rook gets in front of the pawn, the result depends on which king arrives on the scene first (de la Villa 2008:145). The attacking king or rook may be in front of the pawn. ++5.a King in front of pawn Diagram 22: White: King at a8, Rook at d2, Pawn at a7 Black: King at e7, Rook at b1 White has a rook pawn. Black draws. In diagram #22, the only way for White to make progress is to get his rook to b8, but this allows the black king to get to the c-file and draw. 1. Rh2 Kd7 2. Rh8 Kc7! 3. Rb8 Rc1 4. Rb2 Rc3! This is the simplest way for Black. Now there is no way to force the black king away from the c-file. 5. Rb7+ Kc8 6. Rg7 Rc1 and Black draws. Diagram #23: White: King at 18, Rook at e3, Pawn at a7 Black: King at f7, Rook at b1 Rook pawn, black king is cut off far away, White wins. If the black king is cut off by four or more files, White wins, as in this diagram: 1. Rc3! Ke7 2. Rc8 Kd6 3. Rb8 Ra1 4. Kb7 Rb1+ 5. Kc8 Rc1+ 6. Kd8 Rh1 7. Rb6+ Kc5 8. Rc6+! Kd5 9. Ra6 and White wins (Emms 2008:25-27). ++5.b Rook in front of pawn Diagram 24: from de la Villa, position 10. 22 White: King at g2, Rook at a8, Pawn at a7 Black: King at f7, Rook at a1 Black would draw if the king gets to the indicated squares In this position (Diagram #24), the black king needs to get to one of the marked squares in order to draw. If he gets to one of the squares marked with "x" (b6, b7, c6 and c7), the king can move next to the pawn and the rook can capture the pawn for a draw. Otherwise, the king needs to stay on the squares marked with dots (g7 and h7). The reason is that if the black king is on another rank, the white rook can check and then the pawn promotes and wins. For example, if the black king were on f6 instead, with White to move, 1. Rf8+ followed by 2. a8=Q wins. Also, the black king needs to be on g7 or h7 rather than d7, e7, or f7. If it were White's move in this position, White wins by 1. Rh8 Rxa7 (otherwise the pawn promotes and wins) 2. Rh7+ skewering the rook (de la Villa 2008:145-46). If the black king is on g7 or h7 and the white king approaches the pawn (to protect it while the rook moves out of the way), the black rook will check from behind and the king has no cover from the checks. ++5.b1 Vancura position Diagram 25: Study by Josef Vancura (1898-1921), published in 1924 White: King at c4, Rook at a8, Pawn at a6 Black: King at g7, Rook at f6 Vancura position. Black draws. The Vancura Position (see diagram #25) is a drawing position with a rook and rook's pawn versus a rook, when the pawn is not beyond its sixth rank, and the stronger side's rook is in front of the pawn (Dvoretsky 2006:155). Black's rook attacks the pawn from the side from some distance away, while keeping the white king from finding cover from checks. Black keeps attacking the pawn (Emms 2008:28). Black's king must be on the opposite side of his rook as the pawn to not block the attacks. Also, Black's king must be near corner on the opposite side of the board if the pawn advances to its seventh rank so the white rook can not check the black king and then support the advance of the pawn, or sacrifice its pawn to skewer Black's king and rook on the seventh rank, as in the section above. 1. Kb5 (Protecting the pawn in order to free the rook to move. If 1. a7 Ra6! 2. Kb5 Ra1 3. Kb6 Rb1+ 4. Kc7 Rc1+ 5. Kd7 Ra1, and White can not win. Note that if Black's king was on g6 there would follow 2. Rg8+ with 3. a8=Q, and if it was on f7 White wins with 3. Rh8! Rxa7 4. Rh7+.) 1. ... Rf5+! 2. Kc6 Rf6+ (an important square for the rook) 3. Kd5 Rb6 (Keeping the attack on the pawn.) 4. Ke5 (If 4. a7 then 4. ... Ra6 draws.) 4. ... Rc6 5. Ra7+ Kg6 6. Kd5 Rf6 7. Kc5 Kh6 8. Kb5 Rf5+ 9. Kb6 Rf6+ 10. Kb7 Rf7+ 11. Kb8 Rf6 etc. or 3. ... Rf5+ 4. Ke6 Rf6+ (an important square for the rook) 5. Ke5 Rb6 6. Kd5 Rf6 7. Ra7+ Kg6 8. Ra8 Kg7 and White can not win. The white king can not advance because of the checks and the pawn can not advance because the black rook gets behind the pawn (Seirawan 2003:88-89). The Vancura defense was used in a 2008 game between Magnus Carlsen and Vassily Ivanchuk. ++6. Most common rook endgame Diagram #26: White: King anywhere, Rook at a8, Pawn at a7 Black: King at g7, Rook at a1 White king anywhere, Black to move draws. Diagram #27: White: King anywhere, Rook at a7, Pawn at a6 Black: King at g8, Rook at f6 White king anywhere, Black to move draws. Diagram #28: White: King at a7, Rook at a8, Pawn at a6 Black: King at f7, Rook at b1 White wins with either side to move. The most common type of rook endgame is with a rook and rook pawn versus a rook, with the rook in front of its pawn. In the third diagram (#28), White wins easily. If it is Black's move: 1. ... Ke7 2. Rb8 R-any 3. Kb7 Rb1+ 4. Ka8! R-any 5. a7 and White wins. He can force his king out by Kb7 or if the black rook prevents that by going to the seventh rank, then Rh8 and Kb8 (Purdy 2003:116-17). ++7. Examples from master games The positions discussed above are somewhat idealized, but they are fundamental to practical play. Here are some examples of this endgame from master games. ++7.a Pein-Ward, 1997 Diagram #30: Pein-Ward 1997 British Championship Diagram #29: White: King at f4, Rook at a5 Black: King at d6, Rook at c2, Pawn at c4 Black to move wins 60. ... Re2! 61. Kf3 Re7 62. Kf2 Kc6 63. Kf3 Kb6 64. Rd5 c3 65. Rh5 c2 66. Rh1 Rc7 67. Rc1 Kb5 68. Ke2 Kb4 69. Kd2 Kb3 70. Rh1 Kb2! 0-1 ++7.b Ward-Arkell, 1994 Diagram #31: Ward-Arkell 1994 British Championship White: King at f6, Rook at a7, Pawn at f5 Black: King at g8, Rook at g4 Black to move, draw Black can not reach the Philidor position, but still draws. 45. ... Rf4!! 46. Ra8+ Kh7 47. Ke6 Kg7 48. Ra7+ Kf8 49. Kf6 Kg8 50. Ra8+ Kh7 51. Rf8 Ra4! 52. Rf7+ Kg8 53. Re7 Kf8 54. Re6 Ra7 55. Rb6 Rf7+ 56. Kg5 Ra7 57. f6 Kf7 =-= ++7.c Kasparov-Kramnik, 2000 Diagram #32: Kasparov-Kramnik Braingames World Championship 2000 White: King at g1, Rook at c3, Pawn at g2 Black: King at e6, Rook at h4 White to move, draw. 51. Rf3 Rh5 52. Kf2 Rg5 53. Rf8 Ke5 =-= ++7.d Anand-Shirov, 2004 Diagram #33: Anand-Shirov, 2004 Anand-Shirov 2004 Wijk an Zee Corus Chess White: King at d3, Rook at a7, Pawn at a6 Black: King at g7, Rook at h4 Black to move; White wins 53. ... Kf6 54. Kc3 Re4 55. Rh7 Ra4 56. a7 1-0 ++7.e Ward-Emms, 1997 Diagram #34: Ward-Emms 1997 White: King at g4, Rook at c3 Black: King at g6, Rook at b5, Pawn at G5 Black to move, draw 95. ... Rb4+ 96. Kg3 Kh5 97. Ra3 Rg4+ 98. Kh3 Rh4+ 99. Kg3 Rb4 100. Re3 Rb5 101. Ra3 g4 102. Rc3 Kg5 103. Ra3 Rc5 =-= (Ward 2004:87-92). ++8 Subtle differences Diagram #35: Diagram #35: Nikolay Grigoriev, 1937 White: King at e7, Rook at a1, Pawn at e6 Black: King at g6, Rook at b7 White to move wins Diagram #36: Grigoriev, 1937 White: King at e7, Rook at a4, Pawn at e6 Black: King at g6, Rook at b7 White to move, draw There can be subtle differences in positions that make the difference between a win and a draw. Two examples of this is shown in the diagrams (Matanovic 1985:24, 28). Diagram #37: Grigoriev, 1937 White: King at e7, Rook at d1, Pawn at e6 Black: King at g7, Rook at b2 Black to move, White wins Diagram #38: Siegbert Tarrasch, 1906 White: King at e7, Rook at d1, Pawn at e6 Black: King at g7, Rook at a2 Black to move, draw========== The blind-chess mailing list View list information and change your settings: //www.freelists.org/list/blind-chess List archives: //www.freelists.org/archives/blind-chess =========