As a gamer myself (and partner or friend to many more hardcore gamers), I must say there is a difference between a game manual and, say, a manual for your mobile phone or washing machine. As many people mentioned in those comments, in-game tutorials, tool-tips and customization menus make paper manuals laughably redundant. Also, as games evolve through patches and added content, paper manuals become laughably out of date. Take World of Warcraft, for example - it's still distributed with a paper manual that discusses skills and attributes that haven't existed in-game for years! Obviously a massively-multiplayer game like WoW is an extreme example, but with more and more single-player games adding downloadable content (that you're not likely to get a paper manual for anyway), paper manuals are becoming increasingly irrelevant. ------------------------------ From: LEWINGTON Warren <Warren_LEWINGTON@xxxxxxxxxxxxxx> Date: Wed, 30 Jun 2010 12:27:26 +1000 Subject: Re: Report from a parallel universe These are both interesting posts, given that one grabs the by-line, they are essentially the same article. But is not for the content of the article, it is the discussions that blog post predicated that are most interesting. It seems that UbiSoft has decided, on reading the article, to completely stop producing manuals, my bet is that they will (probably) supply pdf or soft-copy format versions of the manual. The cynical responses, which are mostly universally condemning - along with many posts claiming never to use the manuals anyway - is very interesting. Many of the users of the products are saying that they will refuse to buy games that they see don't provide the support they want. So form our perspective, the posts are most illuminating about the sort of attitudes people do have about poor or good manuals. Those posts also offer some interesting notes about the physical appearance - kept as much for the artwork (like my comments about the latest CorelDraw version) as for the information, considered "collectable" and so on. These are issues I have made a point about in my documentation over the last few years - presentation should be representative of the company and should display quality, both in information and delivery. So it does seem on reading some of the replies that there is a significant notional value-add to products with good documentation - even if the value-add is not directly measureable. This would possibly make an interesting study. Questions along the lines of whether the appearance of comprehensive documentation being present (as opposed to whether it actually was useful) makes the user more comfortable with purchase and actual use of the product would be what I would be interested in having answered. Regards Warren Lewington Technical Writer Compliance and Enforcement Branch -----Original Message----- From: austechwriter-bounce@xxxxxxxxxxxxx [mailto:austechwriter-bounce@xxxxxxxxxxxxx] On Behalf Of James Hunt Sent: Monday, 28 June 2010 9:52 PM To: austechwriter@xxxxxxxxxxxxx Subject: atw: Report from a parallel universe A debate re-played: http://www.thegamersblog.com/2010/04/22/printed-manuals-no-more/ and http://games.slashdot.org/story/10/04/22/1728207/Ubisoft-Says-No-More- Game-Manuals?art_pos=8 (Yes, I am behind in my reading...) 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