Hi When trying (still experimenting with ink limiting): collink -v -fk -fcmy -G -is -cpp -dpp -kt -l260 PSO_Uncoated_ISO12647_eci.icc PSO_Uncoated_ISO12647_eci.icc Uncoated_InkLimit_260_is_DL I'm getting: collink: Error - gamut, comp_ce: unable to locate hue 0.409143 cusps Full output: Got options Input total ink limit assumed is 300% Input black ink limit assumed is 98% Output total ink limit assumed is 260% Output black ink limit assumed is 98% Configured options Loading input A2B table Loading output inverse A2B table Gamut mapping mode is 'Mapping inverse A2B' Gamut mapping intent is ' s - Enhanced Saturation [ICC Saturation]' Creating Gamut Mapping Finding Source Colorspace Gamut with res 10.000000 Finding Destination Gamut with res 10.000000 Creating Gamut match Gamut Mapping Specification: Description = ' s - Enhanced Saturation [ICC Saturation]' Closest ICC intent = 'Saturation' Using Color Apperance Space Using Mapping with parameters: Grey axis alignment factor 1.000000 Grey axis white compression factor 1.000000 Grey axis white expansion factor 1.000000 Grey axis black compression factor 1.000000 Grey axis black expansion factor 1.000000 Grey axis knee factor 1.000000 Gamut compression factor 1.000000 Gamut expansion factor 1.000000 Gamut compression knee factor 0.900000 Gamut expansion knee factor 0.500000 Gamut Perceptual mapping weighting factor 0.000000 Gamut Saturation mapping weighting factor 1.000000 Saturation enhancement factor 0.900000 Gamut map resolution: 25 Neutral axis no-adapt extend and bend Src colorspace white/black are 100.001564 -0.676539 1.693770, 22.614707 1.034140 2.542070 Src gamut white/black are 100.001564 -0.676539 1.693770, 22.614707 1.034140 2.542070 Dst colorspace white/black are 100.001564 -0.676539 1.693770, 23.439074 1.014916 2.536327 Target (blended) dst wp/bp = 100.001564 -0.676539 1.693770, 23.439074 1.014916 2.536327 Adapted target wp/bp = 100.001564 -0.676539 1.693770, 23.847675 1.006885 2.528554 Adapted & extended tgt wp/bp = 100.001564 -0.676539 1.693770, 23.439074 1.015917 2.533033 Bend target bp = 23.439074 1.014916 2.536327 Rotate matrix src wp/bp = 100.001564 -0.676539 1.693770, 23.439074 1.015917 2.533033 Rotate matrix dst wp/bp = 100.001564 -0.676539 1.693770, 23.439074 1.015917 2.533033 Rotated source grey axis wp/bp 100.001564 -0.676539 1.693770, 22.614707 1.034140 2.542070 Rotated gamut grey axis wp/bp 100.001564 -0.676539 1.693770, 22.614707 1.034140 2.542070 Destination axis target wp/bp 100.001564 -0.676539 1.693770, 23.439074 1.015917 2.533033 Mapped source grey axis wp/bp 100.015407 -0.676845 1.693619, 23.404235 1.016687 2.533415 Vertex count: mult. = 3.047872, src 376, img 376 dst 382, target 1114 Creating the mapping guide point list init_ce called Setting up cusp rotated compression or expansion mappings Establishing filter neighbourhoods Average number of direction guide neigbours = 246.811490, min = 42 Optimizing source to destination mapping... Doing first pass to locate the nearest point .Doing second pass to optimize without relative error .Doing direction pre-filtering Doing direction pre-filtering Doing direction pre-filtering Doing direction pre-filtering Locating smoothed destination Doing smoothing itteration 1 .avch = 0.215328, mxch = 1.910593 @ 1023 Doing smoothing itteration 2 .avch = 0.082133, mxch = 0.353833 @ 694, avgdot 0.006405, mindot -0.339722, mxadot 0.326278 Itteration done, doing final houskeeping Creating rspl.. Gamut hull fit to guides: = avg 0.264825, max 2.991118 Fine tuning white and black point mapping White is 99.885664 -0.712573 1.806758, should be 100.001564 -0.676539 1.693770 Black is 23.401163 1.101408 2.495324, should be 23.439074 1.014916 2.536327 After fine tuning: White is 100.001560 -0.676540 1.693771, should be 100.001564 -0.676539 1.693770 Black is 23.439073 1.014916 2.536327, should be 23.439074 1.014916 2.536327 Creating K only black to K only black Gamut match Gamut Mapping Specification: Description = ' s - Enhanced Saturation [ICC Saturation]' Closest ICC intent = 'Saturation' Using Color Apperance Space Using Mapping with parameters: Grey axis alignment factor 1.000000 Grey axis white compression factor 1.000000 Grey axis white expansion factor 1.000000 Grey axis black compression factor 1.000000 Grey axis black expansion factor 1.000000 Grey axis knee factor 1.000000 Gamut compression factor 1.000000 Gamut expansion factor 1.000000 Gamut compression knee factor 0.900000 Gamut expansion knee factor 0.500000 Gamut Perceptual mapping weighting factor 0.000000 Gamut Saturation mapping weighting factor 1.000000 Saturation enhancement factor 0.900000 Gamut map resolution: 25 Neutral axis no-adapt extend and bend Using Src K only black point Using Dst K only black point Src colorspace white/black are 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Src gamut white/black are 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Dst colorspace white/black are 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Target (blended) dst wp/bp = 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Adapted target wp/bp = 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Adapted & extended tgt wp/bp = 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Bend target bp = 25.413326 0.990864 2.515580 Rotate matrix src wp/bp = 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Rotate matrix dst wp/bp = 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Rotated source grey axis wp/bp 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Rotated gamut grey axis wp/bp 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Destination axis target wp/bp 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Mapped source grey axis wp/bp 100.001564 -0.676539 1.693770, 25.413326 0.990864 2.515580 Vertex count: mult. = 3.072386, src 373, img 373 dst 382, target 1119 Creating the mapping guide point list init_ce called Setting up cusp rotated compression or expansion mappings Establishing filter neighbourhoods Average number of direction guide neigbours = 246.530831, min = 41 Optimizing source to destination mapping... Doing first pass to locate the nearest point .Doing second pass to optimize without relative error .Doing direction pre-filtering Doing direction pre-filtering Doing direction pre-filtering Doing direction pre-filtering Locating smoothed destination Doing smoothing itteration 1 .avch = 0.184736, mxch = 2.551617 @ 977 Doing smoothing itteration 2 .avch = 0.075138, mxch = 0.751522 @ 977, avgdot 0.008825, mindot -0.736057, mxadot 0.318022 Doing smoothing itteration 3 .avch = 0.045167, mxch = 0.210393 @ 32, avgdot 0.023535, mindot -0.186223, mxadot 0.208502 Itteration done, doing final houskeeping collink: Error - gamut, comp_ce: unable to locate hue 0.409143 cusps Martin Weberg