Maybe applying a curve to the S component in HSB space might make sense ... I don't think PS has such a tool provided. Edmund On Mon, Sep 1, 2008 at 12:40 PM, Klaus Karcher <lists@xxxxxxxxxxxxxxxxx> wrote: > edmund ronald wrote: >> >> in fine art one will >> frequently decide to "burn out" (saturate) some colors which are not >> deemed significant in order to gain nuances for the other significant >> colors. This is done at soft-proof time, and is similar to deciding >> which parts of an image will be dropped into black or burnt to white. > > Here comes ImgTarget into play: its ability to "cut down" the source gamut > to the /relevant/ colors (using Downsampling or Gaussian Blur) is one way to > achieve what you describe. > > More complex, manual gamut manipulations require e.g. Photoshop *and* a wide > gamut Monitor. "Softproofs" on ordinary displays are not much good in fine > art reproduction as you usually don't see what you get: often both the > source and destination gamuts are way larger than the monitor gamut. > > Klaus > >