Hi Paul, Crash problem update. The callback causing the crash was initiated in a different OS task. That task did not have enough stack space allocated for Lua use. Fixed and all is well. Thank you for your help. Jim Hall <mailto:j.hall@xxxxxxxxxxx> j.hall@xxxxxxxxxxx 781-254-4579 <http://www.air2app.com> www.air2app.com Monitor and Control Your Remote Application From: zerobrane-bounce@xxxxxxxxxxxxx [mailto:zerobrane-bounce@xxxxxxxxxxxxx] On Behalf Of Paul K Sent: Friday, September 19, 2014 3:17 PM To: zerobrane@xxxxxxxxxxxxx Subject: [ZeroBrane Studio] Re: debug lua on an embedded micro Hi Jim, > Fixed that and now breakpoints work as expected. Thanks for your help. Ok; that's good. Thank you for the update. > I have a callback function in my script that is called from a low level > hardware interrupt. The function processes data and saves to a table for > later use. I am seeing two problems > 1. Break points don’t work in the callback. I added a print(line) to > debug_hook. I never see the this function’s line numbers. It is being called > and does its job. Just not visible to mobdebug. If the callback is called as a coroutine, you may need to enable debugging for coroutines (it's off by default). The easiest way to try is to add require('mobdebug').on() to the callback code to see if it fixes that issue. You mentioned trying on() earlier, but I don't know if you added it to the code of the callback function itself. As I mentioned earlier in this thread, there are other options to enable breakpoints for coroutines, but you need to watch for several gotchas listed here: http://studio.zerobrane.com/doc-faq.html#why-breakpoints-are-not-triggered (see items 1 and 2). > 2. With the callback function enabled, the application crashes after a > few cycles. You are using your own Lua engine, right? I presume it doesn't crash without debugging. Could it be running out of memory? Anything useful in the crash stack trace? If the debugging is not triggered for the callback function (as you don't see the hook being called), it should not have any impact on that code (other than memory being used when you debug other parts of your code). Paul.