[ZeroBrane Studio] Re: Debugging

  • From: "Chris Liles" <chris.liles@xxxxxxxxxxxxxxxxxx>
  • To: <zerobrane@xxxxxxxxxxxxx>
  • Date: Sun, 6 Jan 2013 20:14:10 +1100

I'd certainly be interested to see something about coroutine debugging - my
initial fumbling attempts in this area make it very evident that it's not
entirely straightforward.

Regards
Chris Liles

On Sunday, 6 January 2013 5:55 AM,  Paul K <paul@xxxxxxxxxxxxx> wrote:
> I do plan to have more detailed description of debugging functions as
you'd expect and it will be linked to the "Lua debugging" placeholder.
> Feel free to take a stub at it if there are any particular topics you'd
like to see covered. I was thinking about describing stepping through the
code, breakpoints, breaking and continuing, stack view and >  > local
variables, watch view, interactive console and expressions, coroutine
debugging, turning debugger on/off, and dynamic code debugging
(`loadstring`). Anything else you'd expect to see?

On Sat, Jan 5, 2013 at 9:22 AM, Clive Monk <clive@xxxxxxxxxxxxxxxxxxxx>
wrote:
> I have installed Zerobrane and answered my own questions regarding 
> debugging.
>
> It looks like a big step above the other Lua IDEs I have looked at.
>
>


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